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2023.05.29 07:59 Quick-Sand-5692 Prooffff

Here's one of them:
Prophecies made in the Old Testament that were fulfilled only based on historical facts we know about Jesus without even relying on the New Testament.
There are many prophecies made in the Old Testament about the Messiah that was supposed to come so this Messiah could save the world. These prophecies were made literally several centuries before Jesus was born which means there's no way somebody could have made anything up.
We literally have copies of the scrolls in their original languages either Hebrew or Aramaic and we know for a fact these scrolls are completely legit and we know how old these scrolls are meaning these prophecies are 100% real.
Now you might be wondering, what if somebody who helped to write the New Testament read the Old Testament before and this person made it look that these prophecies were fulfilled? That's why I said above prophecies that were fulfilled only based on the few historical facts we know about Jesus outside the bible which means it's 100% objective, you don't even need to be a Christian to see how this is completely real. You can be an atheist and you still won't be able to refute these historical facts about Jesus.
Now first we must know what we know about Jesus from a completely historical point of view. These are some of the things we know about Jesus, meaning what contemporary figures from the time of Jesus said about Jesus:
  1. Tacitus, Roman historian and politician. Tacitus is widely regarded as one of the greatest Roman historians by modern scholars, this is what he said about Jesus, 116 AD:
Nero fastened the guilt and inflicted the most exquisite tortures on a class hated for their abominations, called Christians by the populace. Christus*, from whom the name had its origin****, suffered the extreme penalty during the reign of Tiberius at the hands of one of our procurators, Pontius Pilatus.***
2) In the Antiquities of the Jews (written about 93 AD) Jewish historian Josephus stated (Ant 18.3) that Jesus was crucified by Pilate, writing that:
Now there was about this time Jesus, a wise man, ... He drew over to him both many of the Jews and many of the Gentiles ... And when Pilate, at the suggestion of the principal men amongst us, had condemned him to the cross*...*
3) Mara Bar Serapion (ca. AD 73) said this about Jesus:
What else can we say, when the wise are forcibly dragged off by tyrants, their wisdom is captured by insults, and their minds are oppressed and without defense? What advantage did the Athenians gain by murdering Socrates, for which they were repaid with famine and pestilence? Or the people of Samos by the burning of Pythagoras, because their country was completely covered in sand in just one hour? Or the Jews by killing their wise king, because their kingdom was taken away at that very time? God justly repaid the wisdom of these three men: the Athenians died of famine; the Samians were completely overwhelmed by the sea; and the Jews, desolate and driven from their own kingdom, are scattered through every nation. Socrates is not dead, because of Plato; neither is Pythagoras, because of the statue of Juno; nor is the wise king, because of the new laws he laid down.*
4) There are other references about Jesus made by important figures at that time (the Romans or important Jewish people). Here you can see other historical references about Jesus outside the bible.
Now based on what we've read this what we know about Jesus completely based on objective and historical facts without relying on the bible:
  1. Jesus was a real man, Jesus existed
  2. Jesus was a wise man
  3. Jesus was a Jew, he was from Israel
  4. Jesus was a leader among Jews
  5. Jesus attracted Jews and also Gentiles
  6. Jesus was called "King of the Jews"
  7. Jesus was punished by the government (the Romans at that time)
  8. Jesus was crucified
  9. Jesus died on the cross
These are nine completely historical and objective facts we know about Jesus. Nobody can refute these facts, it doesn't matter if you're an atheist who hates Jesus and Christians.
Now before I show you the prophecies made in the Old Testament you should have an idea when these books were written approximately.
Lastly before I show you how these prophecies were fulfilled below you MUST understand the crucifixion was invented by the Persians around 300-400 years before Jesus was born... this means the concept of piercing somebody's hands and feet and hanging them on a cross didn't exist when these prophecies were made, it's literally impossible to imagine the concept of crucifying somebody when these prophecies were made and as you'll see below the prophecies about the crucifixion were made for the first time around 1000 years before Jesus was born!!! (Psalms 22).
This is how these prophecies were fulfilled:
1) Jesus was a Jew, he was from Israel:
-Deuteronomy 18:15, written approximately 1445 years before Jesus was born.
The Lord your God will raise up for you a prophet like me from among you, from your fellow Israelites. You must listen to him.
-Numbers 24:17, written approximately 1445 years before Jesus was born.
“I see him, but not now; I behold him, but not near. A star will come out of Jacob; a scepter will rise out of Israel. He will crush the foreheads of Moab, the skulls of all the people of Sheth.
2) Jesus was a wise man:
-Isaiah 9:6, written approximately 700 years before Jesus was born.
For to us a child is born, to us a son is given, and the government will be on his shoulders. And he will be called Wonderful Counselor, Mighty God, Everlasting Father, Prince of Peace
3) Jesus was a leader among Jews:
-Ezekiel 37:24, written approximately 590 years before Jesus was born.
“‘My servant David will be king over them, and they will all have one shepherd. They will follow my laws and be careful to keep my decrees.
4) Jesus attracted Jews and also Gentiles (Gentiles were never part of the religion Jews followed, that was completely unheard of):
-Isaiah 11:12, written approximately 700 years before Jesus was born.
And he shall set up a banner for the nations, and shall assemble the outcasts of Israel, and gather together the dispersed of Judah from the four corners of the earth.
-Isaiah 49:6, written approximately 700 years before Jesus was born.
he says: “It is too small a thing for you to be my servant to restore the tribes of Jacob and bring back those of Israel I have kept. I will also make you a light for the Gentiles, that my salvation may reach to the ends of the earth.”
5) Jesus was called "King of the Jews":
-Zechariah 9:9, written approximately 480 years before Jesus was born.
Rejoice greatly, O daughter of Zion! Shout in triumph, O daughter of Jerusalem! Behold, your king is coming to you; He is just and endowed with salvation, Humble, and mounted on a donkey, Even on a colt, the foal of a donkey.
6) Jesus was punished by the government (the Romans at that time):
-Isaiah 9:6, written approximately 700 years before Jesus was born.
For to us a child is born, to us a son is given, and the government will be on his shoulders. And he will be called Wonderful Counselor, Mighty God, Everlasting Father, Prince of Peace.
7) Jesus was crucified:
-Psalm 22:16, written approximately 1044 years before Jesus was born.
Dogs surround me, a pack of villains encircles me; they pierce my hands and my feet.
-Isaiah 53:5, written approximately 700 years before Jesus was born.
But he was pierced for our transgressions, he was crushed for our iniquities;
-Zechariah 12:10, written approximately 480 years before Jesus was born.
“And I will pour out on the house of David and the inhabitants of Jerusalem a spirit of grace and supplication. They will look on me, the one they have pierced, and they will mourn for him as one mourns for an only child, and grieve bitterly for him as one grieves for a firstborn son.
-Deuteronomy 21:23, written approximately 1445 years before Jesus was born.
you must not leave the body hanging on the pole overnight. Be sure to bury it that same day, because anyone who is hung on a pole is under God’s curse. You must not desecrate the land the Lord your God is giving you as an inheritance.
-Psalm 22:15, written approximately 1044 years before Jesus was born (People who were crucified went through a lot of dehydration).
My mouth is dried up like a potsherd, and my tongue sticks to the roof of my mouth; you lay me in the dust of death.
-Psalm 22:14, written approximately 1044 years before Jesus was born. (Scientifically speaking crucifixion leads to massive loss of blood and also people who were crucified were naked or half naked.)
I am poured out like water, and all my bones are out of joint.
-Psalm 22:17-18, written approximately 1044 years before Jesus was born. (People who were crucified were crucified in front of many people and without clothes)
All my bones are on display; people stare and gloat over me. They divide my clothes among them and cast lots for my garment.
8) Jesus died on the cross:
-Isaiah 53:8, written approximately 700 years before Jesus was born.
By oppression and judgment he was taken away. Yet who of his generation protested? For he was cut off from the land of the living; for the transgression of my people he was punished. He was assigned a grave with the wicked, and with the rich in his death, though he had done no violence, nor was any deceit in his mouth.
-Isaiah 53:12, written approximately 700 years before Jesus was born.
Therefore I will give him a portion among the great, and he will divide the spoils with the strong, because he poured out his life unto death, and was numbered with the transgressors. For he bore the sin of many, and made intercession for the transgressors.
Now how is it possible these prophecies were made many centuries before Jesus was born? How could these prophecies be fulfilled if some of these prophecies were made even over 1000 years before Jesus was born? This is basically what was was prophesied:
How could anybody ever predict something like that, something so specific, so accurate that was going to happen in 700+ years? While also saying this person was going to die in a way that didn't exist at that time? While also saying this person was going to attract Gentiles which was something completely unheard of? While also being even more specific by saying this person was going to receive the title of "King"? While also saying this person was going to be punished by the government and also he would have been killed in that process?
Here's another one:
Prophecies made in the Old Testament that these days have been fulfilled, it doesn't matter how these prophecies were fulfilled, what matters is that these prophecies have been fulfilled and we can easily confirm that these days.
Not only that but you can also focus on some other prophecies that were fulfilled based on what we know about Jesus these days. Meaning even if you ask an atheist what they know about Jesus they will tell you a few things about Jesus regardless of their religious beliefs. It doesn't matter how we've got to this point, what matters is that these prophecies were made over 700 years before Jesus was born, these prophecies have been 100% fulfilled and that these prophecies can be confirmed if we ask almost any person.
For example if you ask an atheist what they know about Jesus Christ, they will tell you these things:
1) Jesus is the Son of God:
-Isaiah 9:6, written approximately 700 years before Jesus was born.
For to us a child is born, to us a son is given, and the government will be on his shoulders. And he will be called Wonderful Counselor, Mighty God, Everlasting Father, Prince of Peace.
2) Jesus is also God:
-Isaiah 9:6, written approximately 700 years before Jesus was born.
For to us a child is born, to us a son is given, and the government will be on his shoulders. And he will be called Wonderful Counselor, Mighty God, Everlasting Father, Prince of Peace.
3) Jesus rose from the dead:
-Isaiah 53:10-11, written approximately 700 years before Jesus was born.
Yet it was the Lord’s will to crush him and cause him to suffer, and though the Lord makes his life an offering for sin, he will see his offspring and prolong his days, and the will of the Lord will prosper in his hand. After he has suffered, he will see the light of life and be satisfied; by his knowledge my righteous servant will justify many, and he will bear their iniquities.
4) Christianity is the most followed religion on earth:
-Isaiah 11:12, written approximately 700 years before Jesus was born.
And he shall set up a banner for the nations, and shall assemble the outcasts of Israel, and gather together the dispersed of Judah from the four corners of the earth.
-Isaiah 11:10, written approximately 700 years before Jesus was born.
In that day the Root of Jesse will stand as a banner for the peoples; the nations will rally to him, and his resting place will be glorious.
-Genesis 49:10, written approximately 1445 years before Jesus was born.
The scepter will not depart from Judah, nor the ruler’s staff from between his feet, until he to whom it belongs shall come and the obedience of the nations shall be his.
Even if you don't believe in God, even if you're 100% an atheist, even if you don't care about Jesus these are 100% objective facts nobody can deny. Nobody can deny that's the idea what have about Jesus and Christianity these days and like I said it doesn't even matter if you're an atheist.
How could anybody prophesy that in 700+ years plus a Messiah will turn some random and unknown religion from Israel which happens to be one of the smallest countries in the world into one of the most followed religions in the world (or the most) and so many people will know this religion they will also say this Messiah is: a son (the Son of God) a Mighty God (God) and that his Messiah will see prolong his days after dying (he will resurrect)?
It's literally impossible to prophesy these things. All of this is real.
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2023.05.29 07:47 ozlightsdirect LED Batten Lights: Energy-Efficient Lighting Solution

LED Batten Lights online have become the go-to lighting solution for many people due to their energy efficiency, long lifespan, and versatility. They are an excellent alternative to traditional fluorescent tubes and can be used in a wide range of settings, including homes, offices, schools, hospitals, and commercial spaces. In this blog post, we will explore the benefits of LED batten lights and why they are a great lighting solution for any setting.
Energy Efficiency
These are highly energy efficient compared to traditional fluorescent tubes. They use up to 80% less energy, which translates to significant savings on your energy bills. Additionally, These lights have a longer lifespan, which means you will not have to replace them as frequently as traditional tubes. This not only saves you money but also reduces the amount of waste generated.
Versatility
These lights are highly versatile and can be used in a wide range of settings. They are available in different lengths and wattages, making it easy to choose the right lighting solution for your needs. Whether you need bright white light for your office or a warm light for your home, LED batten lights have got you covered.
Sensor Batten Lighting: Automated Lighting Solution
Sensor batten lighting is a type of batten light that comes with a built-in motion sensor. This means that the light will turn on automatically when it detects motion and turn off when there is no movement. Sensor batten lights are an excellent choice for areas that are not frequently used, such as storage rooms, garages, and basements. They are also great for outdoor areas such as porches and driveways, as they provide an added layer of security by illuminating the area when someone approaches.
Batten Fittings Lights: Easy Installation
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In conclusion, LED batten lights are an excellent lighting solution for any setting due to their energy efficiency, versatility, and long lifespan. Sensor batten lighting is a great choice for areas that are not frequently used, while batten fittings lights are designed to be easy to install and maintain. At OZ Lights Direct, we offer a wide range of lighting to suit your needs. Browse our selection today to find the perfect lighting solution for your home or office.
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2023.05.29 07:35 Proletlariet Agent Bishop 03

Agent Bishop

"I'm the man the government relies upon for certain... projects. The kind of projects they'd rather not dirty their own hands with"
American soldier John Bishop's life was forever changed when he was abducted by aliens during the Battle of New Orleans in 1815. Experimented on and transformed into something more than human, Bishop escaped his captors and returned to Earth vowing to defend his home from all extraterrestrial life. Finding his lifespan greatly increased by the aliens, Bishop created a black-ops program in the US government to deal with any and all alien lifeforms that make contact with Earth: The Earth Protection Force. His position as head of this mysterious agency led him into conflict with the Teenage Mutant Ninja Turtles and their allies.
Feats will be marked with the season and episode number (i.e. S3E5).

Physicals

Strength

Durability

Blunt
Other

Speed/Agility

Reaction/Dodging
Agility

Skill

Combat
General

Gear

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2023.05.29 07:18 Initial-Fuel4614 What new tribes and central cultural ideas would you like to see in Horizon 3?

Guerilla Games has done a good job in fleshing out the central points that inspire different tribal cultures and worldviews in the Horizon universe. I am curious what kinds of tribes and central ideas of worldview development Reddit members would like to see in Horizon 3.
A review of known tribes starts with the Nora. The Nora's origin mythos came from humanity’s first new generation of young people released from the Cradle facility of Eleuthia-9 and the emphasis on motherhood inspired by the nurturer servitors. The Carja have a religion of Sun worship inspired from an old astronomy book found in Old World ruins. The Tenakth get their militant worldview from an old military museum and a soldier group called the Ten. The Utaru had their life philosophy about cycles of life and death based around farming and the automated farming system found around Plainsong.
The Oseram tribe has no formal religion, but a belief in a World Machine that dictates the seasons, the heavens, and the ways of the tribes. It worked when the Old Ones lived, but became disordered when the world fell. Oseram are known as delvers, master craftsmen, lovers of ale, a patriarchal attitude, and a passion for spirited debates. The Banuk value dreams and visions for guidance and have a mythos around the Blue Light. The blue light that is emitted from the machines in their visual sensors and other body parts is said be a lifeforce and the machines are the "children" and vessels of the Blue Light. This inspired desires to spiritually commune with the machines. Attaching machine cables and other metal parts onto human bodies is reflective of this.
The Quen are from the Great Delta in coastal Asia. Their worldview comes from finding Focuses and studying data from the Old World and the Old Ones. They have a reverence for Old Ones that worked on Zero Dawn before the Time of Ashes. Specific Old Ones called the Ancestors are held up as paragons of moral enlightenment. The tribe sees itself as holding superior knowledge and morality and call all other tribes barbarians. However, there is oppression in Quen society by the Board of Compliance. It is taboo if the existing worldview about the Old Ones, Ted Faro, Elisabet Sobeck, and other Ancestors is questioned.
I am of the opinion there will be at least three or four new tribes in Horizon 3. I would like them to reflect some history of a geographic area: India, Persia, Polynesia, and a separate map area of the eastern coast of Africa that includes Mount Namuli, the home of Elutheia-2 as a Cradle facility.
I can imagine some dialog with an India-inspired tribe. The tribe has no real idea about India’s past or its main religion of Hinduism, but somewhere in the tribe’s past they come across the words and concepts of karma and reincarnation/rebirth. Those two things are key concepts in Hinduism and are very influential in India’s cultures, language idioms, and mannerisms. The basic definition of karma from the Oxford dictionary is “destiny or fate, following as effect from cause.” In that tribe’s vocabulary the Old Ones are called the Ancients. I can imagine a piece of in-game dialog from a tribesman listening to Aloy speaks about Nemesis:
“What you have said is certain. The Ancients, the people you call the Old Ones, certainly showed that they were prideful. They disappeared leaving only stone and metal. For all the good that did them. I guess they finally received their karma, their fate. After them came the rebirth of the world and in time a reincarnation, symbolically speaking, of Sobeck. You. Now there is a new danger on the horizon. This…Nemesis…is really a threat? What you speak of sounds like a fate destined for us. The Ancients you met doomed their little world out among the stars and now us. How do you propose we defeat such a foe? If we can not do it, than all will fall and continue in their own Spirit Cycles until the world may be reborn again. Perhaps it will be one more humble-minded than we have shown to be.”
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2023.05.29 07:15 abcvbfgbfg The Cannes movies everyone will be talking about this year

About Dry Grasses
The Cannes Film Festival is the world’s most prestigious, and serves as a launchpad for some of the most important films of the year, from Hollywood blockbusters to masterpieces from filmmakers all over the globe. This year’s Cannes, which concluded on May 27, is no exception.

It’s impossible to see every film at Cannes, of course, but what I saw was mostly great. Here’s a list of films worth watching for, culled from the sample I saw at the festival — a feast of riches from around the world.

In a remote village in the Eastern Anatolian steppes, Samet (Deni̇z Celi̇loğlu) teaches art to schoolchildren, pursues a girlfriend and a transfer to a better locale, and is shocked to find that he and his fellow teacher Kenan (Musab Eki̇ci̇) are the target of accusations from several girls in their classes. The story unfolds over a languid but engrossing 197 minutes, with the eminent director Nuri Bilge Ceylan exploring Samet’s misery and unlikeability with a wry and even generous eye. It’s a gorgeous film, in Ceylan’s typical naturalistic style, and one that follows the novelistic impulse, complete with a self-absorbed antihero at its center.
Acid
In the very near future, climate change and environmental degradation have left the world terrified of a roving cloud of highly acidic rain. But this threat is in the background for much of Just Philippot’s thriller Acid, in which a teenager and her divorced parents find themselves thrown together in a race to survive. It’s climate-change fiction, and thus it’s bleak; this is the kind of thriller without a heartwarming moment, instead reminding us that a future in which humanity is slowly exterminated by an unfeeling outside force isn’t one given to generating heartfelt Hollywood moments of connection and solace. In Acid’s future world, you can’t hide, and you sure can’t run, either.
Anatomy of a Fall
Justine Triet’s courtroom drama stars the great Sandra Huller as a writer whose son discovers his father lying on the ground outside their chalet near Grenoble with blood seeping from a head wound. What happened here? That’s the question, and the film slowly peels apart its layers, exploring how truths and facts become fictions in the retellings, whether they’re told in a courtroom or in a novel. Nothing is as objective and straightforward as our enlightened modern legal systems like to pretend, and our cultural prejudices about gender, emotion, and memory are all part of the story we tell. Anatomy of a Fall turns that fact into a scintillating, provocative thriller.
Asteroid City
Wes Anderson’s style (recently an internet fixation) is on full display in Asteroid City, which is ostensibly a background look at the production of a play about a group of people who accidentally end up stranded in a remote desert city around 1955. In actuality, it’s a movie about grief and the ways we try to process it: through anger, through acting, through magical thinking. But it’s also a movie about space, both outer and inner, and how and why artists keep trying to explore it. Anderson isn’t for everyone — frankly, he’s not for me — but this is a movie for the Wes-heads, and Jeff Goldblum’s role alone makes it worth watching.
The Breaking Ice
The Breaking Ice sneaks up on you, a drama about three young people — a finance worker (Liu Haoran), a tour guide (Zhou Dongyu), and a local who works in his family’s restaurant (Qu Chuxiao) — who find themselves spending a weekend together in a Chinese village near the North Korean border. As they roam and see the sights, they discover they have more in common than they expected. Anthony Chen crafts a meditation on trauma and depression, the kind that comes from deferred dreams, lost love, and an evaporated passion for life. The film borders on the sentimental, but never grows too cloying, in large part due to its light touch and charming performances.
Close Your Eyes
Fifty years ago, the venerable and venerated director Victor Erice made his debut, The Spirit of the Beehive, perhaps the greatest Spanish film in history. Close Your Eyes certainly feels like his way of bidding goodbye to the medium. It’s the story of Miguel Garay (Manolo Solo), a filmmaker whose last production was abruptly halted when his friend and lead actor suddenly disappeared without a trace. Now, after years of living in a sleepy seaside village, he has set off on a quest to figure out what happened, and the result is a moving mediation on existence, memory, and cinema’s potential to preserve them both.
Club Zero
Strange things are afoot at an exclusive prep school, where a new teacher (Mia Wasikowska) has been hired to teach a course on “conscious eating” to a group of teens. But as the students fall under her sway, the “conscious” eating rapidly turns disordered and things get extremely culty. Jessica Hausner’s mannered, deadpan film buries body horror inside a satirical facade, using smart ideas about disordered eating — that it’s frequently a response to lack of control rather than about body size — to tell a story about grasping for transcendence in a frightening, confusing world. A few gross-out moments and its generally off-putting demeanor make it not for everyone, but it shouldn’t be ignored.
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2023.05.29 07:05 LEARNINGFOREVER2023 Launcher keep crashing

Hi folks,
I am trying to troubleshoot issue where the game keep crashing. I have re-installed java multiple times. The below is the crash log.
Hope some one can point me to the right direction to resolve the issue.
---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: 2023-05-28 14:08:18 Description: Initializing game java.lang.ExceptionInInitializerError at net.minecraft.class_315.(class_315.java:809) at net.minecraft.class_310.(class_310.java:461) at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:214) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:249) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) Caused by: java.lang.RuntimeException: java.lang.UnsatisfiedLinkError: Failed to locate library: glfw.dll at net.minecraft.class_3675.(class_3675.java:44) ... 15 more Caused by: java.lang.UnsatisfiedLinkError: Failed to locate library: glfw.dll at org.lwjgl.system.Library.loadNative(Library.java:327) at org.lwjgl.system.Library.loadNative(Library.java:224) at org.lwjgl.glfw.GLFW.(GLFW.java:30) at java.base/jdk.internal.misc.Unsafe.ensureClassInitialized0(Native Method) at java.base/jdk.internal.misc.Unsafe.ensureClassInitialized(Unsafe.java:1155) at java.base/java.lang.invoke.DirectMethodHandle$EnsureInitialized.computeValue(DirectMethodHandle.java:377) at java.base/java.lang.invoke.DirectMethodHandle$EnsureInitialized.computeValue(DirectMethodHandle.java:374) at java.base/java.lang.ClassValue.getFromHashMap(ClassValue.java:228) at java.base/java.lang.ClassValue.getFromBackup(ClassValue.java:210) at java.base/java.lang.ClassValue.get(ClassValue.java:116) at java.base/java.lang.invoke.DirectMethodHandle.checkInitialized(DirectMethodHandle.java:400) at java.base/java.lang.invoke.DirectMethodHandle.ensureInitialized(DirectMethodHandle.java:388) at java.base/java.lang.invoke.DirectMethodHandle.ensureInitialized(DirectMethodHandle.java:422) at net.minecraft.class_3675.(class_3675.java:41) ... 15 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_315.(class_315.java:809) at net.minecraft.class_310.(class_310.java:461) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.1635 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.1485 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.1485 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2304.8 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.1635 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.31.31103.0:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.1344 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.1635 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.1635 (WinBuild.160101.0800):Microsoft Corporation instrument.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation java.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation java.exe:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation jemalloc.dll jimage.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation jli.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation jna5072711592369651851.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation jvm.dll:Java HotSpot(TM) 64-Bit server VM:17.0.7.0:Oracle Corporation kernel.appcore.dll:AppModel API Host:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation management_ext.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation msvcp140.dll:Microsoft® C Runtime Library:14.31.31103.0:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation nio.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.1485 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.31.31103.0:Microsoft Corporation verify.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation win32u.dll:Win32u:10.0.22621.1635 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.608 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:Java(TM) Platform SE binary:17.0.7.0:Oracle Corporation Stacktrace: at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:214) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:249) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) -- System Details -- Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.7, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 189896640 bytes (181 MiB) / 784334848 bytes (748 MiB) up to 1073741824 bytes (1024 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz Identifier: Intel64 Family 6 Model 140 Stepping 1 Microarchitecture: unknown Frequency (GHz): 2.80 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Intel(R) Iris(R) Xe Graphics Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x9a49 Graphics card #0 versionInfo: DriverVersion=31.0.101.4255 Memory slot #0 capacity (MB): 2048.00 Memory slot #0 clockSpeed (GHz): 4.27 Memory slot #0 type: LPDDR4 Memory slot #1 capacity (MB): 2048.00 Memory slot #1 clockSpeed (GHz): 4.27 Memory slot #1 type: LPDDR4 Memory slot #2 capacity (MB): 2048.00 Memory slot #2 clockSpeed (GHz): 4.27 Memory slot #2 type: LPDDR4 Memory slot #3 capacity (MB): 2048.00 Memory slot #3 clockSpeed (GHz): 4.27 Memory slot #3 type: LPDDR4 Memory slot #4 capacity (MB): 2048.00 Memory slot #4 clockSpeed (GHz): 4.27 Memory slot #4 type: LPDDR4 Memory slot #5 capacity (MB): 2048.00 Memory slot #5 clockSpeed (GHz): 4.27 Memory slot #5 type: LPDDR4 Memory slot #6 capacity (MB): 2048.00 Memory slot #6 clockSpeed (GHz): 4.27 Memory slot #6 type: LPDDR4 Memory slot #7 capacity (MB): 2048.00 Memory slot #7 clockSpeed (GHz): 4.27 Memory slot #7 type: LPDDR4 Virtual memory max (MB): 17127.05 Virtual memory used (MB): 7408.00 Swap memory total (MB): 1024.00 Swap memory used (MB): 0.00 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx1024m Launched Version: 1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size: GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) CPU:
submitted by LEARNINGFOREVER2023 to MultiMC [link] [comments]


2023.05.29 06:57 CommitTacksEvasion Shopping list

I have an extensive list of stuff I need. I’ll remove what I’m given from the list, and I’ll pay any reasonable price for the items (I really can only offer bells)
1 artisinal bug cage 2 Beach Chairs 1 beach chair with parasol 5 beekeepers hives 4 birdbaths 1 birdcage 6 bird houses 2 brick ovens 1 brick well 1 bonfire 2 campfires 2 campfire cookware 12 camping cots 1 campsite sign 1 deer scare 2 destination signpost 1 fish drying rack 1 fishing rod stand 4 flower beds 2 flower stands 1 garden faucet 6 garden lights 2 hammocks 1 hose wheel 2 lawn chairs 1 lawnmower 1 lighthouse 1 outdoor bath 1 outdoor picnic set 1 pergola 2 sandcastles 3 scarecrows 1 silo 10 stands 1 simple diy workbench 1 street organ 4 water pumps 2 western style stones 16 wheat fields 1 windmill 1 wood burning stove 1 wooden storage shed 2 books 1 Chessboard 1 Coffee grinder 1 Coffee cup 1 of every variation of coffee bean bag 1 siphon 1 cookies 6 cucumber horses 1 cutting board 1 frying pan 2 glass jars 1 ironing set 1 kettle 1 metronome 1 moss ball 1 old fashioned alarm clock 1 phonograph 2 recycled paper bundles 1 rovers briefcase 1 shopping bag 2 stacks of books 2 table settings 1 pi pie 1 (real) Academic painting 1 of every museum day plaque 1 bathroom towel rack 1 of every of the HHAs awards 1 broom and dustpan 1 insect poster 1 fishing poster 1 formal paper 1 framed art poster 1 framed fossil poster 1 framed deep sea creature poster 1 moms art 2 variations of moms embroidery 1 pot rack 1 paw print doorplate 2 wall mounted candles 1 bird mobile 1 candle chandelier 1 round light fixture 1 stained glass light
Please bring the full amount listed. (Ex: bring all the wall mounted candles at once instead of just one) again, willing to pay any REASONABLE price
submitted by CommitTacksEvasion to AnimalCrossingNewHor [link] [comments]


2023.05.29 06:39 Turbulent_Sir_9596 Daily power outage. Need a long lasting flashlight and battery .

My parents live in an area with daily power outages lasting anywhere from 10 to 16 hours. I have bought them plenty of flashlights but nothing seems to last long enough and I have not invested in the best quality ones before. Just some average Chinese ones. I’m looking for 3 flashlights of good quality. Preferably made in the US or Japan or Germany. Id like all flashlights to use common non-proprietary chargers and non-proprietary batteries (so I can buy them top quality spare batteries).
Flashlight #1: - small /portable with a good throw and spill to use when going upstairs/ into the garden.
Flashlight #2: - large non portable one with the best throw and spill out there. They live near a forest and I want them to be able to feel safe when going out at night.
Flashlight #3: - Something that can light up an entire room when pointed at the ceiling and that can last for a very long time.
Any and all advice, be it partial or complete is highly appreciated!
Cost is not an issue. I only visit them once a year and I want to get them the best of the best. Thanks!
submitted by Turbulent_Sir_9596 to flashlight [link] [comments]


2023.05.29 06:37 longislandicedtay RANT: rose on the windshield “hometown” was embellished

This is a little late, but I heard the hometown from Monday today and it absolutely made my blood boil. I’m specifically talking about the story about the woman passing through El Paso. I wrote in for my own hometown (fingers crossed or the right person reads it) because it is literally about my hometown and portrays it in the most negative light with completely made up facts.
I thought I’d share what I found because her story sounded very made up and after fact checking I found some major discrepancies in her story.
Here is my evidence: Firstly, between El Paso and Las Cruces there are no BBQ restaurants near a Chase Bank. There’s a chase bank in El paso near a famous Dave’s but it is across an incredibly busy four lane street. being in Texas, El Paso is definitely not known for its BBQ. We have a few fine establishments but nothing remotely close to a Chase Bank that may have qualified as worth stopping at. I went thru and checked every Chase bank in the area and surrounding bbq restaurants, and no such restaurant matches their description.
The most famous/highly rated bbq joint outside of El Paso between here and Las Cruces is Rolling Smoke in Anthony, NM, which is nowhere near a bank.
Secondly, placing a rose on the windshield of person has not been substantiated as a tactic of human traffickers. From my research, it has been widely agreed that it is an unsubstantiated claim and a news story from 2021 about people getting freaked out in Coshoton at a Walmart after a woman who had just gotten engaged decided to share leftover roses from her engagement with strangers by placing them on her car.
El Paso is not number 1 in the world for sex trafficking. There are no statistics I could find that suggested this.
There’s something fundamental you need to understand. El Paso is on the border with Juarez, Mexico. We are in the midst of a migrant crisis. Many people are coming into El Paso for immigration purposes. For a time there were close to tens of thousand sod migrants struggling to survive in our downtown. Migrants are often smuggled/trafficked into El Paso by coyotes, who work on behalf of the cartels to help people illegally cross into the United States.
I’m spite of this current crisis, El Paso has and continues to be one of the safest cities in the United States.
It’a beautiful border town that embraces a Mexican heritage, and is a mix of desert and mountains. The food is wonderful, there’s so much beauty here and it does have its flaws but it’s still home and I will defend it to no end.
For thorough research and not fear mongering about sex trafficking, I highly recommend the You’re Wrong About episode which dives into what sex trafficking is and isn’t.
TLDR: I’ve found substantial evidence that the rose on the windshield story was embellished (no such restaurant she described exists and I felt the need to defend my hometown of El Paso) and the writer made up facts such as El Paso being the number 1 place in the world for sex trafficking.
submitted by longislandicedtay to myfavoritemurder [link] [comments]


2023.05.29 06:35 Secondary_Type Vengeful Ghost

Barber’s Star, 2382
Captain Jayme Dawson sat at the centre of the bridge of the destroyer NFNS Anders T. Christian and grinned to himself with a proprietary satisfaction at his crew’s performance during the drill he’d just run them through; tensions along the border had been growing for months, and he’d be damned before he’d give his people anything less than their best chance at survival. Destroyer Squadron 193, part of the task force sent to defend Barber’s Star, was picketing the system and watching the hyper limit. The Christian’s closest fellows, her sister ships Invincible and Redoubtable, were each a quarter of the way around the system in different directions, millions of kilometres away. Were she to encounter any trouble, the Christian would be on her own for hours.
Dawson saw his sensors officer stiffen in her seat, and rose an eyebrow. “Share with the class, Ensign?” he asked, pulling up the tactical plot on one of his own displays…and nearly had a much more unseemly reaction. Even as she was reading out the situation in a shaking voice, he was running through his options in his mind. “Th-three light cruisers just jumped in, Sir. They aren’t broadcasting any identification—power spike. They’re raising shields.”
A corner of his mind noted how much professionalism she managed to regain by the end of her report, but he had more important things to worry about. Those cruisers were not supposed to be in-system, and clearly had intentions far from peaceful. “Comms, get word to Admiral Miranda and broadcast the standard challenge. Ops, get me shields, and bring the weapons up; looks like we won’t be able to get out of this one if they're unfriendly.”
The look he gave at his crew was the grin of a cornered wolf. When they returned it with similar expressions of their own to the beat of the General Quarters alarm, he felt a strange assurance they wouldn’t disappear into the black alone.

Admiral Carmen Miranda listened to the briefing with an incredulity she couldn’t hide even behind the habitual snacking she partook in. After she squawked her distress, the Christian had engaged the cruisers and her signal had abruptly cut off. She’d made the obvious and prudent assumption Dawson had been defeated and his ship destroyed and sent a small force out to reconnoiter the area. Expecting to find the wreckage of a destroyer, they’d found a field of debris surrounding three light cruisers floating dead in space. Lifeboats screamed for help. The enemy’s lifeboats. She’d sent her report off to FLEETCOM at Charlemagne. The raiders had been defeated, themselves…but where was the Christian?

Barber’s Star, 2495
NFMS Hera’s Dream wallowed through normal space, as was the merchant ship’s wont and lot in life. The uneventful flight had left the Second Mate Sammy Ortega, officer of the watch, yawning. He hated routes like these, and glanced at the plot with a well-hidden resentment; Nine (the creatively-named ninth planet of the system) was on the outskirts of the Barber’s Star system, and it left him and his captain’s ship vulnerably near the hyper limit for nearly two-thirds of the trip. The perfect place to get jumped by pirates. Still, though, the system had grown into a defence nexus since the War of ‘82, and it needed the precious metals Hera’s Dream carried. It also meant that Fleet ships weren’t exactly rare in the system.
None of that, however, was much consolation when four pirate ships lit off their drives and began to burn hard to intercept the ponderous fleet supply ship travelling with no protection but the light asteroid shielding that allowed it to travel at a small percentage of light speed. Even before Johny Nelson, the man sitting at the sensor console, could give his trembling report, red icons littered the plot as the pirates’ fire-control radars swept across the unarmed ship’s hull.
“They’re hailing us, Sammy,” Nelson said quietly, the shake in his voice flattening into a disbelieving facsimile of a person’s speech.
Gritting his teeth, Ortega told him to accept the signal. A slovenly face grinned back at him through the command chair’s display when they made the connection. “Cut thrust and prepare to be boarded. Any resistance will be met with force,” he stated, then grinned savagely and licked his lips. “A lot of force.”
The connection closed even while the overwhelmed second mate opened his mouth to respond; before he could turn to the wide-eyed woman at the helm to order their acceleration halted, to give in to the pirate’s demands, Nelson stiffened. “Another contact, Sammy,” he reported. “I don’t think it’s a pirate—the vector’s all wrong. And she’s fast, Sammy.”
“A fleet patrol?” Ortega asked.
“No IFF,” Nelson replied.
“Get her on the horn, then, Johny,” Ortega ordered.
“Nothing on the comms…huh? That’s weird,” Nelson said, then leaned forward. A strange dread filled Ortega; why wouldn’t she answer hailing? Nelson’s eyes widened. “She’s got her shields up, Sammy!” he exclaimed.
The plot said she had enough power to be a destroyer, but even a true warship of her class should be cautious about engaging this many pirates! On she came nonetheless, shields glowing a curiously menacing red. On she came, hundreds of thousands of kilometres from either the Hera’s Dream or any of the pirate ships. On she came, speeding toward the centre of the pirate “formation.”
When the first beams reached out, Ortega reflected on the courage of that single ship. It was a rare thing, shown by very few even within the navies protecting the disparate human planets. Even as he snapped orders to the woman at the helm, who obeyed in a sort of fugue state incurred by the stress of the situation, he contemplated the stranger’s fearless behaviour.
Like a tiger to its meat, he thought to himself.
The unknown ship flew incredibly; Ortega thought that the helmsman must’ve lived that ship, for how she pirouetted and slipped mere metres aside to avoid the pirates’ beams. Never did that ship fear their guns or numbers, and when their beams inevitably impacted, the entire bridge crew of the Hera’s Dream cringed, expecting those ruby-red shields to collapse. To their astonishment, they held strong, and hot lances of fury struck out from that unyielding bubble, rending the aether. The crew could only watch and shake their heads as this strange, astounding ship cut the pirates to bloody shreds.
Just as quickly as the stranger had shown up and begun to fight the pirates, then the fighting was all done; the pirate fleet was shattered, and the unknown ship had won. Ortega instructed Nelson to attempt to hail the stranger again to thank them, but once again their hailing went unanswered.
“She’s matching velocity,” Nelson reported, his voice filled with the awe and stunned surprise the rest of the crew were feeling. She pulled alongside close enough the hull-mounted cameras could get a good look at her when she dropped her shields.
When she did, the only sound on the bridge was that of three souls collectively inhaling.
The hull of that strange ship was irrevocably marred by the scars of some long-ago encounter; thirty holes ran clear through her, and a large gash left one side missing much of its hull panelling. Every spacer aboard the Hera’s Dream looking knew, without a doubt, that when the ship sustained those grievous wounds everyone aboard had died.
“Mr. Ortega,” the helmswoman said, finally gaining her voice. When his eyes met hers, she gave him a shell-shocked grin. “Have you ever heard the tale of Dawson’s Christian?” she asked, then pointed at the monitor. Ortega was confused for a brief moment, before his eyes returned to the feed and widened.
Painted in white lettering across what seemed to be the only surviving hull space on their side, they could see the ship’s name…Anders T. Christian. That realisation seemed to course through not only them, but also the stranger; instead of flying away, though, the hull itself began to fade from reality before their very eyes. The stunned, silent crew of the Hera’s Dream laid witness to the grizzly sight that was the view of the outer compartments of the shattered ship. Bodies laid askew, floating in the zero-G vacuum, limbs burned off by the edges of beams or torn off by flying shrapnel.
Mercifully, further detail was hidden by the dead crew’s shipsuits.
The bulkheads began to shimmer from perception as the bridge crew aboard Hera’s Dream began to tremble.
The last thing to slip from view were the bones…dead white bones of Jayme Dawson and his crew.
There are stories of the Dutchman, the Celeste and Barnham’s Pride, stories of the Horseman and the Lady at his side…

Kuiper Yard, Sol, 2500
“...but the tale that chills my spirit,” Ortega finished, “and I swear to God it’s true, is the tale of Jayme Dawson and his crew.”
The spacers sitting around the table shared disbelieving glances, but in their years since working aboard Sammy Ortega’s ship, they’d never heard him tell any tall tales. Besides.
It was comforting to know that merchants had a protector.
Even if it was just a vengeful ghost.

EDIT: Formatting
submitted by Secondary_Type to HFY [link] [comments]


2023.05.29 06:32 Fiskeplask Can I get some advice on a book I'm working on. (it's a weird book but I'm not giving up on it) Here is my progress so far:

Chapter 1
The rain cascaded from the heavens, a relentless symphony of droplets pounding the streets with an unwavering force, mirroring the weight of the world on Laoisrat's colossal shoulders. Each droplet collided with his dark, tailored suit, transforming the once pristine fabric into a sodden shroud that clung to his form like a burden he couldn't shake. The city streets, swallowed by a cloak of night, exuded desolation and despair, their very essence accentuated by the pale glow of flickering streetlights, flickering like distant stars in a vast expanse.
Undeterred by the ominous ambiance, Laoisrat pressed forward, his steps echoing through the empty street. The rain, relentless and unforgiving, obscured his vision, transforming the world into an ethereal haze of shadows and distorted shapes. This visual impairment awakened his senses, setting his imagination ablaze as he embarked on a guessing game, his mind conjuring images of unseen perils lurking just beyond his reach.
As he ventured further, the scuffling sound ahead teased his ears, a discordant melody dancing in harmony with the symphony of raindrops. The rhythmic beats of water meeting pavement blended with the mysterious shuffling, creating an eerie soundtrack that enveloped the abandoned street. Shadows, elongated and distorted, played hide-and-seek in the murky depths of his perception, fueling his imagination with a potent mixture of curiosity and caution.
Finally, Laoisrat arrived at his destination—a forgotten site lost in the annals of time. The dilapidated warehouse, once a hub of bustling activity, now stood as a testament to neglect and decay. Its rusted metal walls cried out in protest, each squeak and creak serving as a haunting chorus of abandonment. The structure, battered by the relentless passage of time, bore the scars of a forgotten era, its wounds gaping wide in a grim display of neglect.
Inside the warehouse, darkness reigned supreme. As Laoisrat crossed the threshold, his footsteps melded with the hushed whispers of the forgotten, swallowed by the suffocating emptiness that permeated every inch of the desolate space. The air was heavy, thick with a stale musk that lingered like a phantom, a remnant of the life that once animated these crumbling walls.
His eyes strained to pierce the impenetrable darkness, searching for any remnants of the past. Moonlight, filtered through cracks in the decaying ceiling, cast ethereal beams that danced upon layers of dust, suspended in midair like spectral confetti. The abandoned machinery, once the heartbeat of industry, now stood as relics of a bygone era, shrouded in a veil of decay. Broken windows, adorned with fractured shards of glass, painted fractured patterns of light and shadow upon the worn wooden floor, as if mimicking the fragmented memories of forgotten souls.
Laoisrat's presence in this forsaken place felt like an intrusion into a sacred tomb, disturbing the delicate equilibrium of abandonment. Time seemed to stand still, holding its breath as if fearful of the secrets it held. The warehouse exuded a melancholic beauty, a decaying elegance that whispered tales of triumph and defeat, of forgotten dreams and broken promises.
In the midst of the rain-soaked streets and the forsaken warehouse, Laoisrat stood as a solitary figure—a blend of immense strength and enigma. His towering stature and muscular build evoked a powerful force of nature, a testament to the adversity he had overcome in his life. His unwavering resolve radiated from within, his footsteps echoing with purpose, defying the desolation that surrounded him. As he absorbed the haunting beauty of the site, he couldn't help but wonder if, beneath the layers of neglect and decay, a flicker of hope still lingered—a promise of redemption amidst the ruins.
It was at that moment that a voice pierced the silence, shattering the fragile tranquility like glass meeting concrete.
"Quite a sight, isn't it?" said a deep, gravelly voice from the shadows. "You have a knack for finding beauty in the most desolate of places, Laoisrat."
Laoisrat spun around, his senses on high alert. Emerging from the darkness was Monolith, a figure cloaked in mystery and danger, his eyes gleaming with an untamed fire. Beside him stood the plague doctor, their traditional garb modified to blend tradition and innovation, their face hidden beneath a beak-like mask.
"Monolith," Laoisrat acknowledged, his voice steady despite the undercurrent of tension in the air. "You always seem to find your way to these places."
Monolith smirked, his broad shoulders casting a shadow that seemed to swallow the feeble light. "A man like me, Laoisrat, is drawn to places steeped in history and secrets. And this warehouse, my friend, holds more than its fair share of both."
Laoisrat's gaze shifted to the plague doctor, whose presence was as enigmatic as their mask. "And what brings you here, plague doctor? Are you still bound by the oath of healing, even in the depths of this forsaken realm?"
The plague doctor's voice emerged, muffled yet clear, from behind the mask. "Healing can take many forms, Laoisrat. Sometimes, it requires delving into the darkest recesses of the human condition. This warehouse holds secrets that, once revealed, could lead to a cure or a calamity."
A tense silence settled upon the trio, the rain acting as a backdrop to their unspoken agendas. Laoisrat weighed his options, understanding the delicate dance of alliances and betrayals that existed within their tangled web.
Finally, with a cautious nod, Laoisrat made his decision. "We tread on thin ice here, my companions. But if we're to navigate this treacherous path together, we must trust one another implicitly. Let there be no doubt—our loyalties will be tested, and the consequences of betrayal will be severe."
As Laoisrat turned his back on his companions, venturing deeper into the shadows, the rain continued to pour, its relentless rhythm a reminder of the challenges that lay ahead. Monolith and the plague doctor exchanged a knowing glance, their expressions masked by their respective facades.
In that moment, the rain-soaked streets and the forsaken warehouse bore witness to a delicate balance of alliances and hidden agendas, a symphony of intrigue and danger that would shape the fate of all involved. And as they vanished into the darkness, each member of the group grappled with their own inner demons, their thoughts consumed by the weight of their choices in a world painted in shades of gray.
Laoisrat's imposing figure stood tall and formidable, his massive frame commanding attention as he navigated the rain-soaked streets. Word of his presence had spread throughout the city's underworld, drawing the attention of those who sought to challenge his might. Unbeknownst to Laoisrat, a group of skilled adversaries had assembled, their motives shrouded in darkness and their skills honed for the deadly encounter that awaited.
As Laoisrat continued his solitary journey, the sound of footsteps echoed from every direction, a chorus of impending danger closing in. Figures emerged from the shadows, their gazes fixed upon the towering figure before them. Their faces bore the hardened expressions of hardened criminals, each harboring their own reasons for challenging Laoisrat's supremacy.
With a calculated sense of purpose, the assailants encircled Laoisrat, their movements synchronized like a predator closing in on its prey. Their eyes glimmered with a mixture of apprehension and determination, knowing full well the challenge they faced in the face of Laoisrat's colossal strength.
The rain intensified, casting a veil of uncertainty over the impending clash. The droplets splashed against the asphalt, a percussive backdrop to the impending battle. Laoisrat's every muscle tensed, his senses heightened as he prepared to face multiple opponents simultaneously.
Without warning, the first assailant lunged forward, their fists swinging toward Laoisrat with blinding speed. Laoisrat's reflexes, honed through years of combat training, kicked into overdrive. With lightning-fast precision, he parried the incoming strike with a single, colossal fist, unleashing a force that sent his opponent hurtling through the air, crashing into a nearby wall with bone-shattering impact.
The remaining assailants hesitated for a moment, their confidence wavering as they witnessed the display of raw power before them. But determination burned within them, fueling their resolve to bring down the seemingly indomitable Laoisrat.
In unison, they launched their attacks, striking from every angle with a flurry of fists and feet. Laoisrat moved with unparalleled speed and agility, his colossal strength complemented by his uncanny reflexes. Each blow that connected was met with an equally devastating counter, his fists and feet moving like a force of nature.
The clash of bodies echoed through the rain-soaked streets, the sound of bone meeting bone and flesh yielding to force. Despite their coordinated efforts, the assailants found themselves outmatched by Laoisrat's immense power and skill. One by one, they fell, their bodies crumpling to the ground in defeat.
As the final adversary lay defeated, the rain washed away the evidence of their confrontation, leaving behind a scene of triumphant solitude. Laoisrat's chest heaved, his muscles glistening with rainwater and exertion. The rain had cleansed the streets of the immediate threat, but Laoisrat knew that this encounter was merely a testament to the dangers that lurked within the city's shadows.
With renewed determination, Laoisrat pressed forward, his path set on unraveling the mysteries and secrets that had drawn him into this treacherous world. The rain continued to pour, a relentless reminder of the challenges that lay ahead. But Laoisrat, with his colossal strength and unwavering resolve, stood ready to face whatever awaited him in the darkness.
"As the rain washes away the bloodstained echoes of violence, I stand amidst the fallen, weary of the ceaseless dance of destruction. For in the end, what does it truly amount to? Bodies strewn, lives extinguished, and yet, the cycle persists. I yearn for a world where strength is measured not by the force of our blows, but by the compassion we show. A realm where understanding triumphs over aggression, and the echoes of harmony drown out the cries of war. Until that day dawns, I shall carry the burden of my colossal strength, hoping to forge a path where violence yields to something greater."
Chapter 2
In the heart of the desolate scrapyard, gLock Rat crouched behind a rusted car carcass, his senses heightened and his grip tight on his modified Glock 9mm, its cold metal comforting in his paw. Moonlight struggled to penetrate the thick cloud cover, casting an eerie glow on the twisted metal surrounding him. This was the night he had been waiting for—the night he would face Dreadnought, the infamous figure he had been hired to kill.
As gLock Rat prepared himself mentally, fleeting memories of his own troubled past flashed through his mind like ghostly apparitions. The moments when he had been betrayed and left for dead, abandoned by those he once considered his allies, resurfaced with a searing intensity. The scars on his body were a constant reminder of the treacherous nature of the underworld he had immersed himself in, a reminder of the darkness that had consumed him.
The sound of shifting debris snapped him back to the present. His target was near. Dreadnought emerged from the shadows, a towering figure with glowing red eyes that pierced the darkness like twin beacons of malevolence. The moonlight reflected off the polished surface of his weapons—an intricately crafted pair of razor-sharp, curved blades known as the Darkfangs. They seemed to glimmer with a sinister anticipation, whispering of the countless lives they had claimed.
Their gazes locked, wordlessly conveying the animosity between them. This was a battle of vengeance and survival, a collision of two forces inexorably drawn together by a web of twisted fate. Each step they took reverberated through the desolate scrapyard, causing fragments of metal to tremble in response.
With a swift motion, gLock Rat launched himself into action, his Glock spitting bullets with deadly precision. Dreadnought moved with an uncanny grace, his body a blur as he effortlessly evaded the deadly projectiles. The Darkfangs danced through the air, each strike calculated and purposeful, a lethal symphony of violence.
The combatants circled each other, their movements fluid and graceful despite the imminent danger that surrounded them. They exchanged blows and parries in a deadly dance of skill and determination, their weapons clashing with a cacophony of metallic echoes that drowned out the world around them.
Glimpses of Dreadnought's dark past and the atrocities committed by Ironclaw Rat, his associate, flitted through gLock Rat's mind like fragmented nightmares. The exact details remained a mystery, buried beneath layers of secrecy and blood-soaked history. But the intensity of Dreadnought's thirst for revenge was palpable, a primal force that burned within him, fueling his every move and making him a force to be reckoned with.
Their battle raged on, the scrapyard becoming an arena of violence and destruction. The clanging of metal and the scent of blood mingled in the air, creating a symphony of chaos and desperation. Blow after blow was exchanged, each combatant pushing themselves to the limits of their endurance, their bodies marked with wounds that told tales of near misses and deadly precision.
In the final moments of their confrontation, gLock Rat's strength began to wane. The weight of his weapons became burdensome, his movements growing sluggish, his vision blurred with fatigue. Dreadnought, sensing the opportunity, seized the moment, launching a devastating strike that found its mark. The force of the blow sent gLock Rat crashing to the ground, his body broken and battered, the pain radiating through every fiber of his being.
As gLock Rat lay in the cold embrace of the scrapyard, the world around him spun in a dizzying blur. The metallic taste of blood filled his mouth, mingling with the acrid scent of rust and decay. He realized that his mission had come to an end. Dreadnought, victorious, stood over him, his red eyes gleaming with a mixture of triumph and malice. With a final, chilling glance, Dreadnought disappeared into the night, leaving gLock Rat to his fate, alone in the desolate graveyard of forgotten machinery.
As the world around him slowly faded, gLock Rat's consciousness waned. He took his last ragged breath, feeling the life ebb away from his broken body. The scrapyard, once a battleground, now became his final resting place, the place where his spirit would forever be entwined with the echoes of his desperate struggle.
submitted by Fiskeplask to writing [link] [comments]


2023.05.29 06:24 cjanderson916 [WTS] Eotech G33 Magnifier/Unity Omni FTC Mount, Surefire Pro Picatinny Mount, First Spear Helmet Hut, Ops Core Shroud, Railscales G10 in MLOK, JP 308 Compensator, Ameriglo Glock Sights, NBS Glock 19 Slide, G-Code Holsters for G43X, AWS Woodland LAB Belt, Triple Aught Design Shorts, Camelbak MULE

Time stamp: https://imgur.com/a/5oYkO2P
Optic/Optic Accessories:
-Eotech G33 MagnifieUnity Omni FTC Mount. Black/Black. Mounted and removed. Can pass as new. $610 shipped for both.
Light/Light Accessories:
-Surefire Pro Picatinny Mount. Black. Brand new. $30 shipped.
Helmet/Helmet Accessories:
-First Spear Helmet Hut. Black. Brand new. $160 shipped.
-Ops Core Modular Bungee Shroud. Black. Used a handful of times, in like new condition. $105 shipped.
Magazine/Magazine Accessories:
-8492NylonWorks Magazine Wedges Adapter Kit for Spiritus Micro Fight Chassis (will work with other chest rigs). Comes with three Esstac Kywi 5.56 Mid Length Wedges. Installed then removed, I prefer the retention of the Spiritus Triple Magazine Insert. Brand new. Paid $75 for everything, selling for $65 shipped.
AR Accessories:
-Railscales G10 in MLOK. Black FR4/MiniDot/3Slot. Like new. $25 shipped.
-Railscales G10 in MLOK. Black FR4/MiniDot/4Slot. Like new. $35 shipped.
-Railscales G10 in MLOK. Black FR4/MiniDot/4Slot. Like new. $35 shipped.
-JP Enterprises .308 Compensator. Comes with $13 Jam Nut from JP. Matte Black. Used at the most for 100 rounds, like new. $85 shipped.
-Custom Upper that my friend assembled with new parts he had laying around. Just went through and made sure everything was torqued to spec. Smith & Wesson Upper, Midwest Industries G4 One Piece Free Float Handguard (15”/Keymod), Stainless Steel Carbine Length Gas Tube (unknown brand), Nitride Gas Block (unknown brand), 16” Carbine Length Barrel Stamped “5.56 NATO 1/9” (unknown brand), A2 Birdcage. Used for less than 1000 rounds and in great condition. $220 shipped.
Glock Accessories:
-Ameriglo Hackathorn Sight Set GL-436 for 42, 43, 43X, 48. Installed then removed, can pass as new. $45 shipped.
-NBS Glock 19 Gen 3 Slide with RMR Cut. Lightly used in great condition. $155 shipped.
-G-Code Syncron IWB for Glock 43X. Black Kydex/No Rail/Right Hand. Like new. $45 shipped.
-G-Code Phenom Speed for Glock 43X. Black Kydex/No Rail/Right Hand/Black Anodized Super MoClaw. Like new. $45 shipped.
Soft goods:
-AWS Woodland LAB Belt. Small (28”-31”)/D-Ring with Cord/2” Black Inner Belt. Comes with eight strips of Velcro One-Wrap used to mount accessories to the belt. Used for one range day, can pass as new. $70 shipped.
-Triple Aught Design Recon ST Short. Size 28. Color Tarmac. Realized they were one size too small for my liking after purchase and wearing them once, like new. $65 shipped.
-Camelbak M.U.L.E. 100oz Mil-Spec Crux. Black. Used once then sat in my closet collecting dust. Bladder has been disinfected and dried out ready for next owner. Sells for $165 directly from Camelbak. Selling for $85 shipped.
Free stuff:
-3M Repel Cord for Tactical Earplugs. Pack of 5. Brand new. Free, just pay $5 for shipping.
I accept PayPal with NO NOTES but ApplePay and CashApp are my preferred methods of payment.
Pics: https://imgur.com/a/jyd8xqx
submitted by cjanderson916 to GunAccessoriesForSale [link] [comments]


2023.05.29 06:19 Sentientbonesack Lock system malfunction

After work tonight I remote started my car before locking up my store. When I went to get into the car my key fob wouldn’t unlock the door. I tried the key free entry and it also didn’t work, but it let me open the rear hatch. After I crawled through my car I tried to unlock it with the inside lock/unlock button but that also didn’t work. When I opened the handle though it let me out. I drove it home and thought I’d try locking it with my key fob, and the lights flashed like normal but it still didn’t lock. Does anyone have any idea what it could be? It’s a 2023 I have had it for about 6 months.
submitted by Sentientbonesack to Chevy [link] [comments]


2023.05.29 06:18 curnutte180 [WTS] $325 takes it all. Bundle package only. https://imgur.com/a/i248m0L

Timestamp: https://imgur.com/a/i248m0L
18in .308 Bear creek arsenal side charging upper. $225 (never shot)
Stock and grip (never used) $15
Bushnell AR optic 1-4x24 lpvo (Never shot just banged around in safe) $100
Usgi blue force gear, vickers sling. (Quite salty) ($30) Usgi unknown brand double mag pouch. (Very salty) $5
Ar vice block ($5)
15in .308 dpms high rail with all mounting hardware (never mounted) $50
Misc 5.56 muzzle brake $10
Ar charging handle (light salt) $5
PRICE IS FOR EVERYTHING SHIPPED!!
submitted by curnutte180 to GunAccessoriesForSale [link] [comments]


2023.05.29 06:17 holyorifice skribbl word guide that i spent too much time on

3 5 5 is always ice cream truck
7 3 4 is always phineas and ferb
6 7 is either bungee jumping or sewing machine (i dont know if theres another word that is 6 7)
8 4 might also be swimming pool
6 2 is always thumbs up
6 4 is sometimes thumbs down
4 2 3 3 is corn on the cob (i dont know if its corn on cob or corn on the cob, if its more than 2 words try corn on the cob)
7 7 is virtual reality or michael jackson, the other 7 7 words are extremely uncommon but they're usually names of people
5 8 is almost always mount rushmore, havent seen any other word
5 9 is crash bandicoot
8 2 6 is always leonardo di caprio
6 3 4 is always winnie the pooh (i think)
6 2 7 is always statue of liberty
3 11 is air conditioner
4 4, 4 5, 5 5 and 6 5 are ridiculously difficult to guess, beware
(the words below are only the ones that appeared the most from my experience, i picked some of them from here) (i dont think the list is up to date but it's reliable)
most common 4 letter words (not including 3 letter words because i dont see a noticeable pattern) - tree, kite, road, boat, lamp, jeep, high, jump, ball, door, Dora, ramp, snow, scar, doll, shoe, noob, milk, nose, eyes, ears, Nike, Thor, star, xbox, wine, king, hair, girl, pray, line, halo
most common 5 letter words - cloud, salad, heels, pants, queen, train, kneel, dress, coach, chair, swing, skull, death, field, poker, wheel, space, squid, nurse, snake, angle, angel
most common 6 letter words - potato, cruise, coffin, bullet, valley, remote, cactus, pillow, window, noodle, orange, father, gender, reddit, scream, scythe, grinch, tomato, soccer throne, tetris, statue, cowboy, hiking
most common 7 letter words - factory, battery, giraffe, glasses, loading, virtual, reality, lasagna, penguin, pancake, gumball, hexagon, octagon, polygon, husband, nutella, panther, outside, rainbow, raccoon, quarter, vampire, android, whistle, weather, snowman, traffic, morning, explode, tsunami, volcano
(there are alot of 7 letter words and most of the games will be either 4 letter words and 7 letter words and they are hell to try and guess, good luck)
(it starts to get painful and dark when the word is more than 7 letters, beware)
(i'm also gonna start getting help from old skribbl words lists for 8+ letter words since my knowledge for them is abyssmal)
most common 8 letter words - language, addition, military, notebook, dinosaur, atlantis, murderer, olympics, band-aid, building, password, mercedes, airplane, espresso, champion, magician, princess, sandwich, calendar, chemical, computer, cupboard, revolver, distance, elephant, squirrel exercise, envelope, teaspoon, mosquito, minigolf, mountain
(then, from 9 - 12 letter words it'll usually be a mix of two words: ex: sword+fish(9), blue+berry(9), play+ground(10), micro+scope(10), thermo+meter(11), cauli+flower(11), photo+grapher (12), sledge+hammer (12))
most common 9 letter words - boomerang, swordfish, clubhouse, treehouse, blueberry, horseshoe, breakfast, champagne, furniture, detective, christmas, lightning, newspaper, sculpture, slingshot, waterfall, telescope, telephone, spongebob, rectangle, pineapple, microwave, fisherman, hairbrush, crocodile, president, chameleon, spaghetti, eyeshadow, pitchfork, sunflower, snowflake,
(10+ letter words have less letters, it should get easier, you just need a reliable vocabulary)
most common 10 letter words - cheesecake, fingernail, microscope, mayonnaise, photograph, overweight, playground, television, sunglasses, toothpaste, toothbrush, tablecloth, skateboard, lightsaber, lighthouse, microphone, semicircle, helicopter, skribbl.io, surfboard, cappuccino
most common 11 letter words - electricity, underground, temperature, cheerleader, cauliflower, imagination, thermometer
most common 12 letter words - photographer, relationship, neighborhood, intersection, flamethrower, cheeseburger, velociraptor, skateboarder, sledgehammer
----------------‐----------------------------------------------------------------------------- for the very rare and vintage 13 letter words - advertisement, archaeologist and demonstration (i think they added new 13 letter words but havent seen them)
edit: I'm just gonna make a dedicated word list for 6 3, there's not alot of them but i had trouble with them - bubble gum, cookie jar, tissue box, litter box, flying pig, London Eye (i literally only had this word once in all of my hours of skribbl lmao)
edit 2: forgot crash bandicoot is 5 9 and not 5 8, changed.
submitted by holyorifice to skribbl [link] [comments]


2023.05.29 06:15 Sentientbonesack Lock system malfunction

After work tonight I remote started my car before locking up my store. When I went to get into the car my key fob wouldn’t unlock the door. I tried the key free entry and it also didn’t work, but it let me open the rear hatch. After I crawled through my car I tried to unlock it with the inside lock/unlock button but that also didn’t work. When I opened the handle though it let me out. I drove it home and thought I’d try locking it with my key fob, and the lights flashed like normal but it still didn’t lock. Does anyone have any idea what it could be? It’s a 2023 I have had it for about 6 months.
submitted by Sentientbonesack to ChevyTrailBlazer [link] [comments]


2023.05.29 06:13 Tough-Marsupial-6254 Back to IKEA

Back to IKEA
Has anyone thought to themselves "I'm absolutely positive the 8 cube kallax will hold me over for quite awhile"? Bought it last year with 2 full cubes empty. Now I gotta pick up another 8 cube so I have a little more growing room and to give the sleeves a little breathing room. I apologize for the speaker cord management, had to mount the Polk studios angled down from the ceiling. The rest of my set up has all been thrifted including the mood lighting behind. And yes, the Lasonic boom box still kicks out the jams from both cassettes
submitted by Tough-Marsupial-6254 to vinyl [link] [comments]


2023.05.29 06:03 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.05.29 06:01 subreddit_stats Subreddit Stats: sffpc top posts from 2019-04-24 to 2023-05-15 05:20 PDT

Period: 1481.65 days
Submissions Comments
Total 1000 109593
Rate (per day) 0.67 73.32
Unique Redditors 782 25569
Combined Score 1446245 736930

Top Submitters' Top Submissions

  1. 22515 points, 15 submissions: nnnndth
    1. How I turn case LED on/off (2667 points, 93 comments)
    2. Nothing perfect but maybe this GPU fan mod is. (2047 points, 119 comments)
    3. I have my own Noctua edition graphic cards (1554 points, 132 comments)
    4. One cable rules all. (actually two) (1525 points, 125 comments)
    5. Formula Loli1 Mini Itx Build (1520 points, 70 comments)
    6. Spent 3hrs making this mod. I think I'm obsessed by perfectionism. (1487 points, 120 comments)
    7. 5.1 L old build improved. Almost wireless. (1486 points, 96 comments)
    8. GPU Box (1484 points, 81 comments)
    9. Somebody calls this Fridge. Finally (all) black build. (1460 points, 71 comments)
    10. Watercooled Velka 5 with RTX 3070, first time custom loop. (1443 points, 95 comments)
  2. 17572 points, 13 submissions: dan_cases
    1. Help me to convince Noctua to bring a dual C14s to live! (2929 points, 335 comments)
    2. DAN & LianLi A4-H2O - a 11.1l SFF case (1570 points, 410 comments)
    3. DAN B4-SFX - What do you think about this 12L tower style case? (1430 points, 292 comments)
    4. DAN Cases: C4-SFX - 14.7L will make it into production! (1426 points, 256 comments)
    5. Preview: C4-SFX with RTX 3090 & 280 AIO (1424 points, 116 comments)
    6. DAN Cases: C4-SFX is in production! (1315 points, 220 comments)
    7. DAN C4-SFX - Final Product Renderings 2022 (1198 points, 204 comments)
    8. C4-SFX - deshrouded GPU in sandwich & classic (1112 points, 86 comments)
    9. DAN/LIAN LI - A4-H2O Preview (1083 points, 134 comments)
    10. DAN Cases - C4-SFX new sample arrived today (1059 points, 216 comments)
  3. 16897 points, 11 submissions: godbq
    1. Ultra-silent office PC with Intel Core i7 (3248 points, 172 comments)
    2. Ultra-compact office PC with AMD Ryzen 5 3400G volume 0.87L (1881 points, 131 comments)
    3. Ultra-compact SFFPC with Ryzen 5 4650G in the case of PSU be quiet! (1704 points, 73 comments)
    4. DeskMini X300: liquid, custom and 3D-printer (1670 points, 89 comments)
    5. Ultra-silent gaming PC with Intel Core i7 and GeForce GTX 1650 (1437 points, 92 comments)
    6. Project ultra-silent gaming PC "Monolith" with Intel Core i5-12400F (1318 points, 82 comments)
    7. My best++ custom project GEEEK A30 (1187 points, 56 comments)
    8. My best custom project GEEEK A30 (1182 points, 54 comments)
    9. My dream workplace (1152 points, 67 comments)
    10. When winter comes... (1088 points, 54 comments)
  4. 15575 points, 8 submissions: 80ishplus
    1. Introducing Betty by 80ishplus (2754 points, 164 comments)
    2. Motif Monument. Worth every penny. (2462 points, 200 comments)
    3. Betty - Scratchbuild submission for Builds.GG SFFPC (2456 points, 140 comments)
    4. Patina by 80ishplus (2037 points, 174 comments)
    5. Windfall by 80ishplus. A custom loop Meshlicious build. (1712 points, 148 comments)
    6. Almagest by 80ishplus (1676 points, 66 comments)
    7. Not a Ghost S1 build. (1299 points, 132 comments)
    8. Introducing Sky Lantern by 80ishplus (1179 points, 68 comments)
  5. 11127 points, 7 submissions: hereforthefeast
    1. Just finished my portable gaming rig, it only needs 2 cables (2980 points, 243 comments)
    2. I think I have a sffpc addiction (1725 points, 166 comments)
    3. It’s alive! Minimalist RGB power button (1501 points, 29 comments)
    4. 4.6L console killer (1404 points, 81 comments)
    5. This is why I love sffpc - only 2 cables total needed for this portable gaming station (1311 points, 146 comments)
    6. wHy DoN't yoU juSt GeT a gAmInG lApTOp? (1288 points, 138 comments)
    7. When everything fits just right (918 points, 59 comments)
  6. 9666 points, 5 submissions: brolynitro
    1. Small smaller smallest. 8liter case (4431 points, 301 comments)
    2. 6L smallfootprint custom gaming pc (1790 points, 146 comments)
    3. Wood and acrylic 10l pc case. (1430 points, 91 comments)
    4. Finally finished my ghost s1. Cant do anything anymore to optimise it. (1079 points, 204 comments)
    5. 8.7 liter ghost s1 with 2 x 240mm rads and ryuo pump (936 points, 152 comments)
  7. 9005 points, 5 submissions: msystems
    1. Ice Cream Sandwich [Deskmini + 5700g + L9A + A12 120mm] (2595 points, 128 comments)
    2. x300 DeskNano [1.16L] (2050 points, 119 comments)
    3. "Turbine" Asrock Deskmini (1.92L) (1850 points, 89 comments)
    4. DeskVader [Deskmini X300, AMD 5700g, RTX 3060ti - 3.5L] (1375 points, 66 comments)
    5. Deskmini: EXTREME edition (1135 points, 57 comments)
  8. 8094 points, 6 submissions: melikewater
    1. Pretty content (2151 points, 147 comments)
    2. Hello I’m back. Hardline Ghost s1! (1757 points, 111 comments)
    3. Open air sff has never looked so good (1211 points, 48 comments)
    4. Watercooled Jonsplus i100 2x 360 rads with Custom Motherboard Armor. (1039 points, 74 comments)
    5. Cheap glass side panel for Ghost S1 (968 points, 38 comments)
    6. I love them tight gaps (968 points, 96 comments)
  9. 7910 points, 3 submissions: bryins
    1. black on black on black (4511 points, 152 comments)
    2. cant go wrong with black or white (2138 points, 63 comments)
    3. air and water bender (1261 points, 55 comments)
  10. 7526 points, 7 submissions: mattzzz199
    1. 600W Flex PSU with 80mm Fan (1350 points, 105 comments)
    2. Must, Go, Smaller! (1155 points, 76 comments)
    3. Flex PSU too noisy? I gotchu...[Video] (1108 points, 100 comments)
    4. Ultra Compact Wooden PC [Link in Comments] (1005 points, 87 comments)
    5. Wasp Nest - [Progress Update 5] (998 points, 69 comments)
    6. [Completed] Custom Wooden ITX Case (967 points, 85 comments)
    7. OMG! Finally! (943 points, 86 comments)
  11. 7295 points, 4 submissions: colinreay
    1. 9L Infinity Mirror Case (2337 points, 63 comments)
    2. Progress On New 10L Case (2036 points, 98 comments)
    3. 10L, Airflow Focused Concept (1512 points, 113 comments)
    4. (Tasteful?) Tests with RGB (1410 points, 85 comments)
  12. 7205 points, 2 submissions: CroyAlore
    1. Obsidian, a SFF pc built on a picture frame (3979 points, 91 comments)
    2. Here is the update of my Picture Frame build, with the frame mounted on a Monitor Mount. (3226 points, 107 comments)
  13. 7197 points, 3 submissions: thewipprsnappr
    1. Here is my recent build project. A ratrod inspired, open air, custom loop, vintage radio sleeper. 5600x + 1080ti (3380 points, 89 comments)
    2. Just finished my newest sleeper project "The Sheep Counter 9000" (pcpp link in comments) (2254 points, 88 comments)
    3. Recently finished v2 of my vintage Sony radio hotrod build (1563 points, 70 comments)
  14. 6662 points, 4 submissions: Maeiourk
    1. GF and I are about to attend a LAN party. (2224 points, 126 comments)
    2. I’ve gone full chimney in this build. (1731 points, 105 comments)
    3. Chimney Build 2.0 Midnight Edition (1476 points, 49 comments)
    4. LOUQE is going to have a liquidity sale starting tomorrow at 2PM EST. (1231 points, 268 comments)
  15. 6379 points, 1 submission: wearetheused
    1. A 10" tablet fits nicely on the front panel on the NR200 (6379 points, 213 comments)
  16. 6299 points, 2 submissions: -MadScientist_
    1. RTX 3090 + 5950X in 6 Liters. Custom Radiator. Ultra SFF (4110 points, 216 comments)
    2. RTX 3090 Ryzen 5950x - 6 liters (2189 points, 196 comments)
  17. 6277 points, 5 submissions: Dpn0391
    1. Velka3 build (5600X, 2070mini) (1908 points, 66 comments)
    2. Formd T1 (v1.1) + 4090FE (1359 points, 208 comments)
    3. Formd T1 280 rad build (1085 points, 40 comments)
    4. X-Proto L + 4090FE (971 points, 60 comments)
    5. Formd T1 (v2) + 4090FE (954 points, 90 comments)
  18. 5973 points, 5 submissions: revoccases
    1. probably the smallest GTX1650 you can get (1712 points, 72 comments)
    2. DSX1 build complete - XBOX Series X style DIY case for AsRock DeskMini (1162 points, 50 comments)
    3. I've also put a handle on it - introducing the first liquid cooled boombox sff pc (1096 points, 79 comments)
    4. RTX A2000 Full Copper Edition - Low Profile Single Slot Mod (1070 points, 108 comments)
    5. Fractal North was too big for my taste - so I made this custom SFF case (933 points, 50 comments)
  19. 5797 points, 2 submissions: d1xt1r
    1. My current setup (3674 points, 208 comments)
    2. I present you the "I was too lazy to put the parts back in my NCase M1 after I clean it - open-air mini-ITX headphones stand case" (2123 points, 141 comments)
  20. 5516 points, 3 submissions: xDeskinsxx
    1. Beat up my case a bit (2221 points, 87 comments)
    2. My CL4P-TP nr200 🤖 (2045 points, 106 comments)
    3. My Hyperion SFF with matching controller :) (1250 points, 85 comments)
  21. 5477 points, 3 submissions: altapowderdog
    1. Custom 20L Build - Vid in Comments (3434 points, 89 comments)
    2. My 14L Wood and Leather Gaming/Media Build (1115 points, 40 comments)
    3. My Small Build (3D print files available) (928 points, 76 comments)
  22. 5464 points, 2 submissions: wearebobNL
    1. Couldn't get the cases I was interested in so I built my own. WDYT? (4338 points, 205 comments)
    2. Another idea for a custom SFF case (1126 points, 120 comments)
  23. 5438 points, 1 submission: jeremigio
    1. Cooler Master X USPS (5438 points, 201 comments)
  24. 5248 points, 2 submissions: ZzLy__
    1. You can't just move parts to outside of the case and then not count them when measuring the size (3860 points, 258 comments)
    2. NUCs are pretty cool (1388 points, 153 comments)
  25. 5209 points, 2 submissions: modsbybenq
    1. Talking about what is possible! New SFF case by Sinister Cases (2864 points, 183 comments)
    2. Taking it small with this one! (2345 points, 75 comments)
  26. 5104 points, 4 submissions: PlaygroundPRB
    1. A cup of SFF (1488 points, 129 comments)
    2. Custom loop with a 7.7L Akkla A3 (1361 points, 52 comments)
    3. Ryzen 9 5900X + RTX 2060 K39 ITX case (1215 points, 72 comments)
    4. Geeek A30 V2 Cyberpunk (1040 points, 55 comments)
  27. 4541 points, 3 submissions: Flying-T
    1. Moving an entire office with just one crate (2034 points, 132 comments)
    2. My 3D-printed case I showed off some time ago is finally finished! (1414 points, 59 comments)
    3. EK Water Blocks releases Quantum Momentum² ROG Strix Z690-I Gaming Monoblock (1093 points, 97 comments)
  28. 4538 points, 3 submissions: SCYTHE_Chloe
    1. All black nr200 featuring Scythe Mugen 5 Black (1729 points, 65 comments)
    2. Scythe Big Shuriken 3 CPU cooler with Motif Monument (1458 points, 96 comments)
    3. Amazing rig featuring Scythe Shuriken 2 CPU cooler (1351 points, 78 comments)
  29. 4537 points, 3 submissions: imjaeha
    1. Ghost S1 Custom Loop (Black + hard tubing) (1875 points, 122 comments)
    2. Formd t1 (All Black, 3080 tuf) (1444 points, 111 comments)
    3. Black + Bluetooth + Itx setup (1218 points, 70 comments)
  30. 4320 points, 3 submissions: ghim7
    1. SSUPD Meshlicious with a Cable Management Tweak (Build video link in comments) (1672 points, 110 comments)
    2. I've seen some of you installed monitoring screen on your PC, so I made a tutorial video on how to do it, specifically on the NR200P (Video link in comments) (1476 points, 89 comments)
    3. Video Editing Build on the NR200P (1172 points, 143 comments)
  31. 4296 points, 3 submissions: Lithofish
    1. Shy SFF... (1699 points, 111 comments)
    2. If there is space for a fan... (1350 points, 119 comments)
    3. Monitor arms... the best companion for any SFFPC (1247 points, 124 comments)
  32. 4124 points, 4 submissions: sknight022
    1. My entry into the SFFPC meets builds.gg contest (1081 points, 87 comments)
    2. Much work to be done, but it's starting to look like something! (1056 points, 75 comments)
    3. Yet another SFF case concept https://imgur.com/a/5cYEH5c (1018 points, 137 comments)
    4. Updated SFF PC concept (969 points, 122 comments)
  33. 4089 points, 2 submissions: neiru37
    1. I either looked cool or stupid doing all this at the airport lounge 😂 (2145 points, 277 comments)
    2. 5 liters of portable 4k gaming! Successfully crammed a Founders Edition 3070 ti, the fastest card I could find that would fit, into a sub 5L Velka 5 case. Just look at the size of this thing! Thermals and fan noise aren't that bad either with undervolt. (1944 points, 243 comments)
  34. 4072 points, 2 submissions: drkmrk
    1. I stopped modifying my pc and started modding my shelf.. (2978 points, 111 comments)
    2. Listen up, y'all, 'cause this is it. (1094 points, 86 comments)
  35. 4070 points, 1 submission: zero_cool_513
    1. I did it for the karma honestly (4070 points, 147 comments)
  36. 4040 points, 2 submissions: makerunit
    1. I 3D Printed my own Mini ITX case 😅 (2819 points, 198 comments)
    2. THE CUBE - A custom 3D Printable ITX Case (Details in comment below) (1221 points, 63 comments)
  37. 3991 points, 3 submissions: eatsleep123
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2023.05.29 05:59 Determination7 An Outcast In Another World (Subtitle: Is 'Insanity' A Racial Trait?) [Fantasy, LitRPG] - Chapter 198 (Book 5 Chapter 24)

Author's Note:
Reddit was having issues when I posted the last chapter, so just in case anyone missed it, the previous chapter (197) starts here.
Also, the next chapter will come out a week from now, on June 5th.

--

Two Days Later
"AMBUSH!"
Rob's eyes snapped open. Panicked shouts were resounding from outside his tent. The first notion that popped into his sleep-addled mind was relief, as an ambush was preferable to the nightmare he'd been having. That sentiment lasted until a distant explosion obliterated the final remnants of his drowsiness, sending him and Keira sprinting out of their tent with weapons in hand.
Chaos awaited them outside. People weren't quite running around like chickens with their heads cut off, but it was close. While the coalition had known that a night attack was possible and prepared themselves accordingly, no one was ever truly ready to be assaulted with spells and Skills as they frolicked through dreamland. Arrows peppered the ground at their feet, the majority landing harmlessly away, although Rob spotted a few soldiers with fresh wounds seeping blood.
He spared a passing glance for the numerous banners the coalition had erected across their campsite. Each one was raised twenty feet high, decorated with lights in order to glow in the dark, and marked with wartime symbols indicating a desire to engage in peaceful negotiations. The Harpies answered by filling the banners with arrow holes and setting many of them on fire. Diplomacy's plan had been doomed from the start.
Kicking his brain into high gear, Rob activated Quick Thinking and sent Messages checking on Riardin's Rangers. His eyes traveled up towards the night sky, seeing a canvas of pure darkness broken up by stars and moonlight. It must have been the dead of midnight or close to it. Arrows were impossible to see coming before they'd already hit the ground, and the only indication of Harpies flying above were the shadows blotting out the stars every so often.
Thankfully, the coalition had planned for this. As if on cue, multiple orbs of brilliant light shot upwards, mages from each faction contributing to the effort. The orbs hung in the sky like floating lighthouses, banishing enough darkness to allow Rob to see what he was dealing with.
A resigned expletive slipped out of his mouth. There had to be at least four hundred of the fuckers up there, maybe five hundred, swarming like a colony of feathered bees. It was the worst-case scenario of what the coalition envisioned – Elnaril sending the maximum number of Harpies he could realistically field without leaving the capital undefended.
How am I supposed to fight them? Rob wondered, asking himself a recurring question that he'd never been able to answer. They can't kill me with piddly arrows and long-range spells, but my allies aren't so durable. Somehow I doubt they'll listen if I tell them to stop being cowards and come fight me in melee range.
All thoughts of attacking were swept aside when the Harpies began dropping a very different projectile towards the coalition base camp. Rob opened and closed his mouth several times, shock suffusing every cell in his body. He recalled the explosion that had awoken him, the moment now disturbingly re-contextualized.
The Harpies were airdropping crates of Firebombs.
"THAT'S COPYRIGHT INFRINGEMENT, YOU LITTLE SHITS!" Rob summoned his own crate from his Bound Items, tore open the cover, and grabbed a Firebomb in each hand. He activated Bulk Up for extra Strength and hurled Firebombs towards the falling crates with the best baseball throws he could muster. One, two, three, four, five, six – the crate's supply rapidly depleted as Rob threw again and again, trying to intercept as many payloads as possible, Keira following his lead. They were joined by coalition archer support, arrows sniping at crates that were out of reach.
Dozens of roaring explosions lit up the sky. While some of the crates had gotten through, most were turned to dust before they could hit the ground, reducing the Harpies' shock-and-awe tactic to an impromptu fireworks display.
Throwing Proficiency Level Increased! 6 → 7
Throwing Proficiency Level Increased! 7 → 8
"THAT'S RIGHT!" Rob whooped. "LEAVE THE KABOOMS TO THE EXPERTS!" He paused, then turned to Keira, looking abashed. "Um...was this my fault? Are they actually copying me?" Please don't tell me I accidentally advanced warfare by a century.
"We can ruminate on that later," Keira answered, skillfully dodging the question. "For now, we should focus on retaliating by any means available."
No sooner had the words left her mouth than a glowing yellow projectile shot up into the sky. Orn'tol's Chain Arrow nicked a Harpy on the edge of their wing – which was all it needed to begin the process. A tenth of a second later, the arrow veered to the right and struck a different Harpy in their stomach. It ripped out and through the other side, taking another ninety-degree turn to spear an unsuspecting Harpy in the back. And so it went, chaining from target-to-target with ruthless efficiency. By the end, twenty Harpies had been struck, eight of them falling out of the sky, unmoving.
Rob saluted the display. "Yeah, I don't have any ranged attacks on that level. I think we'd be better-off guarding the people who do."
They rushed over to where the Fiend mages resided, discovering the group huddled under cover, besieged by a stream of arrows and spells hammering down around them. Rob sent off a quick Message to Vul'to, then jumped in front of an icicle spell that would have gored a Fiend through her neck. "Sup."
"Lord Roy!" The Fiend's jubilation froze when she saw the icicle sticking out of Rob's shoulder. "Are–"
"No time for chitchat. If I cover you, can you fire back?"
After some thought, the mages nodded. Rob gave them a thumbs-up with his left hand and deflected an arrow with his right. He turned his full attention to the projectile storm raining from above, calculating which ones he'd be able to block and which ones he'd need to take on the chin.
The next few minutes became a blur of activity. Arrow. Skill. Arrow. Spell. Spell. Skill. Arrow. Arrow. It never ended. His slow walk towards Harpy Settlement #4 was proving to be an invaluable experience, because he wasn't sure if he could've kept up now without already knowing how to handle a barrage of small projectiles. Even Keira was struggling; while Danger Sense told her where she needed to move, it was reaching a point where she physically couldn't execute the motions fast enough. Rob would've expected the Harpies to lay off once they noticed that he was there to play defense, but if anything, they were attacking more fiercely than before.
Almost as if they held a grudge against him or something.
Outwardly, he was projecting the supreme confidence of a Leader. Inwardly, he was honestly starting to get a bit worried. While he'd only taken about 300 HP of damage, a different resource was beginning to wane: his Stamina. Quick Thinking consumed 3 Stamina for every second it was active. That combined with his constant movement was...tiring. He'd activated Second Wind to restore 35% of his Stamina, but unlike his Vitality-based abilities, this one had a cooldown of 24 hours. In a couple minutes, he might actually need to ask for a short break.
Was that the end of the world? No. Was it embarrassing? Potentially. Leaders weren't supposed to ask for breaks. At least, he thought they weren't. Elatrans could be weird about what constituted a good Leader. Rob was still figuring out when he was supposed to act like an invulnerable pillar versus when he was allowed to be a real person. I miss when I didn't have to care about this sort of thing.
His reputation was saved by Vul'to's timely arrival. The Soul Guardian burst onto the scene in a mad dash, skid to a halt, took a stance, activated Auto-Guard, and proceeded to swat away the Harpies' projectiles as if they were no more than gnats. "I will protect the mages from here on out," he calmly stated. Vul'to's movements flowed like water, his voice showing no sign of exertion as he spoke. "Put your efforts towards an offensive strike."
Rob suppressed a relieved sigh as he deactivated Quick Thinking. "For the record, when our Party inevitably complains about my risk-taking later, I'm going to say that both you and Keira signed off on a Rob Plan."
"You can't be serious," Keira blurted out, panting heavily as she rested. "Our enemies are in the sky. What scheme could you have possibly concocted that would put you at risk?"
Rob hesitated. He was distinctly aware of the mages listening in as they fired spells, devoting a portion of their brainpower to gathering gossip material. Anything he said here would reflect on his status as Leader. That included overly-casual speech and devising schemes that by all rights should get him a one-way ticket to the loony bin.
Then he remembered that allies were dying around him, and he stopped caring so much about what other people thought.
"My usual method for dealing with mobile enemies is Rampage spam," he began to explain. "That isn't viable here. I'd run out of MP long before I reached their altitude, and even if I somehow made it, what then? I can't dodge mid-air. They'd turn me into a pincushion. So here's what I was thinking..."
His explanation was brief. By the time he'd finished, the mages were staring at him with eyes wide as saucers. Keira merely nodded. "Very well. I'll accept it."
"No complaints?"
"You left yourself an escape route. That already makes this plan safer than most." She turned away, gesturing for him to follow. "Let's go find Malika. If I'm not mistaken, she'll be at Orn'tol's side."
It wasn't hard to locate her. They only needed to trace the empowered spells blasting upwards like rocket launchers. Rob did a rough headcount of the Harpies' numbers, estimating that, despite their ambush, the battle wasn't going well for them. Over forty had been felled by Malika's spells, Orn'tol's arrows, and the other coalition mages and archers. The Dwarven riflemen were also putting in work, gunshots echoing as Harpies were struck by blindingly fast projectiles they'd come entirely unprepared for, their race inducted into a new era of war with a baptism of lead and gunpowder.
Conversely, Rob would bet his life savings that not even fifteen coalition members had perished. While he didn't have any proof of this, he knew from experience that basic arrows and mediocre spells lost striking power when fired from a long range. And unlike the Harpies' army consisting of everyone-they-could-get, the coalition soldiers were the elite of each territory. They were tougher, stronger, and had access to superior healing magic. In this instance, quality trumped quantity.
Especially when the quality was so lopsided. As Rob ran, he saw a lightning spear shoot up towards the sky and explode into a ball of electricity, frying a dozen Harpies in an instant. Moments later, the surrounding air seemed to dry out, like a heat wave passing through, as moisture was collected into a towering plume of water. Once it was ready, the plume burst upwards and casually washed away another dozen Harpies as if they were drowned rats.
Sylpeiros and Cyraeneus. Ambush or no ambush, long range or close range – didn't matter. Leaders were terrifying in every scenario.
Rob found Malika and Orn'tol in good spirits. The siblings had a whole squad of Vanguards protecting them, like a pair of pint-sized siege cannons with ground support. "Rob!" Malika exclaimed, the instant she saw him. "MP Potions! Forthwith!"
In a flash of blue mana, he produced three Potions from Spatial Storage. "Your humble servant is here," he remarked, in a tone drier than the air.
"Only three Potions? Bah! Give me more!"
"Your humble servant has no wish to deal with an Archmage with a hangover."
Grumbling, she grabbed the Potions and chugged them like a frat boy on spring break. Rob rated her chugging prowess at a solid 7 out of 10, judging that – while she'd grown considerably – there was still room for improvement.
"Should..." Orn'tol started to say something, then thought better of it. Rob could guess what he was thinking. The boy was worried that they weren't being properly respectful of the situation, joking around in the middle of a warzone where allies were suffering. He'd likely come to the same conclusion as Rob: that letting Malika keep her morale up was more important. "Are we winning?" he instead asked.
"Easily," Rob affirmed. That was never in doubt. It would've taken something going catastrophically wrong for them to be in danger of losing. In reality, today's battle was just another leg in the extended marathon that the coalition was running. Rather than obsessing over a transient victory that was all but guaranteed, they needed to minimize casualties so that taking the Harpy capital was a feasible prospect. That meant being careful, guarding their back lines, and only attacking when it was safe.
Oh, and crushing the Harpies so that they wised up and retreated.
"I am...concerned," Orn'tol admitted. "The Harpies should have been aware of our strength. Yet by the end of this night, unless they soon retreat, their losses will mount in the hundreds. Why waste so much life?"
Rob narrowed his eyes at the sky. "Couple possibilities. Elnaril could be screwing around. Blights think that wasting life is absolutely hilarious. He is part Leader, though, so I can't imagine he'd be quite that frivolous with his resources. With that in mind, I don't think the Harpies are going to fight to the last man – they probably came here intending to thin our numbers and skedaddle. Severe losses would prevent us from being able to seize the capital. Their initial Firebomb barrage could've potentially done that on its own."
"And it failed."
"Sure did. Now they're stuck trying to do it the old-fashioned way." Rob shrugged. "They might have a backup plan. If so, we'll handle it, no worries." He faced Malika. "Speaking of plans, I've got one. Do you mind holding onto some MP for me?"
She opened her mouth to respond – then froze, her head turning sideways. Rob followed Malika's gaze towards the Gellin encampment, his brow furrowing at what he saw. All thirty Gellin were exiting their tents in near-perfect unison. They reminded Rob of a collection of wind-up animatronics, with movements that weren't entirely synchronized and robotic, yet also weren't dissimilar enough to appear fully lifelike. As the Gellin drifted forward, moonlight mixed with the light emanating from the mages' sun orbs, bathing them in an almost ethereal glow.
A small shiver crept up Rob's spine. He didn't know why, but something about the situation was giving him the heebie-jeebies. Maybe it was because he'd never seen a Gellin awake at this hour before. He'd gone on more than one midnight walk to clear his head after a bout of nightmares, and while he'd met the occasional Fiend, Dwarf, Elf, or Merfolk, the Gellin were always sequestered in their tents.
His shiver crawled up to the back of his neck, making its little hairs stand on end as a thrum of mana built within the Gellin. Even Rob's meager Sense Mana could feel it. Thirty Gellin had joined into three Mage Circles, linking their power, creating...something. A force. An aura. It lacked physical form, yet felt no less threatening than one of Sylpeiros' lightning spears.
The space above them seemed to shimmer, as if viewed through a lightly-smudged eyeglass. Virtually invisible if you weren't paying close attention.
Or if you were flying hundreds of feet in the air.
The Harpies didn't try to avoid it. They didn't even know it was there. Lightning spears and plumes of water were obvious. Flashy. The Gellins' something simply wafted upwards, like rising heat, until it reached the sky and engulfed a multitude of Harpies in a devouring fog.
Piercing screams cut through the din of warfare.
The affected Harpies reacted in different ways. Some went still as statues. Some writhed as if electrocuted. Some began attacking invisible enemies. But regardless of how they reacted, they all fell, and they all screamed.
Rob covered his ears. It was the worst sound he'd heard since Elnaril laughed at him through a Message Crystal. The battlefield didn't completely grind to a halt, but it definitely slowed, with both the attackers and defenders needing to process what the fuck just happened.
"Was that Mind Magic?" Malika whispered, her bravado gone and vanished.
"It appears so," Keira quietly answered.
"I...did not know it could do that."
"Neither did I."
After shaking his head to reset his thoughts, Rob stepped back from everyone, ensuring that he was out of their line of sight. Much as he wanted to take a breather, he couldn't. The Harpies were reeling – this was a perfect opportunity to execute his plan.
He just needed to finish the prepwork. Hefting his longsword, Rob turned it around and pointed it at his heart.
And paused.
My hands are shivering, he realized. Why are my hands shivering? I've done this before. He willed his hands to stay still, nearly snarling when they failed to cooperate. This is a waste of time. Don't be a fucking bitch, Rob. Just lie back and think of England.
Stab.
Stab.
Stab.
Lifesurge.
Living Bomb ready.
Rob used Spatial Storage to switch his clothes for an unbloodied ensemble, then tapped Malika on her shoulder. "Do you have enough MP for a big wind spell?"
She blinked, jolted out of her reverie. "Oh. Um, yes. Why?"
He told her of his plan. A broad grin split across her face, transitioning into an excited cackle. "You're a madman. Let's do that straight away."
As Malika charged her spell, Rob attached a Waymark point to the ground, then summoned the Dwarven Sheet Metal from his Bound Items. Keira, Orn'tol, and the Vanguards spread out to give them some space. The Vanguards were looking on in awe; Rob could only hope that they'd enjoy the show.
"We have to time this just right," he told Malika. "Fire the spell on three. Understand?" She nodded so hard that she probably gave herself whiplash. Rob placed his longsword in Storage, holding the Sheet Metal with both hands.
"One." Malika held onto her spell, ready to unleash the fury of an Archmage with a cause.
"Two." Rob leaped into the air, positioning the Sheet Metal under his feet like a surfboard.
"Three!"
A miniaturized tornado slammed into the Sheet Metal, propelling Rob up, up, and away. He lost his balance pretty much immediately, tumbling onto the Sheet as wind pressure buffeted him without mercy. His ascent skyward was so sudden and so jarring that he was actually surprised when he came face-to-face with a Harpy. The two of them exchanged bewildered stares. Rob felt tempted to say a variant of one of the classics, like 'You come here often?'
Then he remembered why he was there.
This was it. No going back. Justified or necessary or otherwise, once he activated Living Bomb, he will have spilled Harpy blood on Harpy soil. There was a sense of finality to it that almost made him hesitate.
Almost.
"I wish you'd stayed home," Rob muttered. The Harpy's survival instincts kicked in, his wings flapping in a hurry, yet it was already too late. You couldn't outrun a thought.
Living Bomb.
The world became obscured by flame, heat, and noise. Rob wasn't sure how many Harpies he'd caught in the blast radius, but the EXP infusing his soul informed him that it was more than a few. Without waiting, he cast Rampage to push himself out of the Bomb's center, then Waymarked to safety so that the Harpies couldn't take revenge after the Bomb faded. The Rampage movement was a necessity; he wasn't taking any chances that using Waymark while in the middle of the Bomb might somehow bring it back with him.
His feet now on solid ground, Rob was treated to an awe-inspiring spectacle. A colossal sphere of fire hung above, like the core of an angry sun, its surface twisting with unbridled energy. The sound it emitted was one long, continuous, ear-splitting explosion, as if the Bomb was a sentient creature noisily lamenting the ones who'd escaped its grasp. This was the first time Rob had seen his Skill from an outside perspective, and in that instant, he truly understood why it was so effective at shattering morale.
As it did now. Living Bomb rapidly faded, but by then the Harpies were already in retreat. The one-two punch of the Gellins' mind attack and a giant fuckoff explosion had doubled their casualties in a matter of seconds. Even if that combo hadn't broken their spirits, not withdrawing at this point would be tantamount to suicide.
Rob allowed his shoulders to relax as a collective sigh of relief passed through the coalition. Their battle was over. Victory was – Wait, what's up with that guy?
Relief gave way to confusion as they noticed a figure in the distance sprinting towards them. It was an...Elf? One of Sylpeiros' Scouts? As everyone watched, the Elf in question passed straight under the fleeing Harpies, neither faction looking at each other as they traveled in opposite directions. The sight was borderline surreal, adding another obstacle to the emotional gamut that Rob was still running. Maybe I can go to bed and pretend I didn't see anything.
Plausible deniability was taken from him a moment later, when the Elf got within range of the coalition's Heightened Senses and started bellowing at the top of his longs. "MONSTERS! PACK OF MONSTERS AND BEASTS! LEVEL 50 AND ABOVE!"
His declaration just left them more confused. There was no such thing as a pack of high-Leveled monsters roaming the surface of Elatra. At first Rob thought that a Dungeon had grown for too long and was beginning to overflow, but the truth ended up being far stranger.
"About...thirty...monsters and animals," the Elf Scout wheezed, once he'd gotten close and could speak in full sentences. "Coming this way. Some are...natural-born. Beasts who've lived for centuries. Others are monsters. Used Identify. Think they...were plucked from Dungeons."
Everyone glanced at Sylpeiros, an unspoken message in their eyes: "He's your Scout. You sort out this mess." The Seneschal put on a deep scowl, somehow managing to direct it at over a dozen people simultaneously. Once he was sure they'd received the full force of his ire, he composed his features and turned towards the exhausted Scout.
"While I don't doubt your words, what you've described is nonsensical. Setting aside how such an eclectic group of creatures was brought together...monsters and natural-born animals are hardly allies. They'd rip each other to pieces under normal circumstances. Animals from differing species would be at odds as well."
"I am merely reporting what I've seen. In one such example, I witnessed an enormous bat flying alongside a misshapen creature of mana that could only have been spawned within the depths of a high-Level Dungeon."
"Are the animals infected?" Rob asked. "This sort of thing happened back when The Village of Ixatan Forest was invaded. Animals got possessed by the Blight."
The Scout paused, searching through his memories – or rather, his log of system notifications. "Yes. An 'Infected' Status Effect appeared when I Identified the animals. Until you provided context, I was unaware of what that implied."
As Sylpeiros continued speaking with the Scout, Rob stopped to think, constructing a timeline of events. This pack of high-Level creatures couldn't have been assembled on short notice. It must've been years in the making, Elnaril searching Harpy territory with a fine-tooth comb, scooping up wildlife and plundering Dungeons.
Rob resisted the urge to shake his fist at the sky. When Kismet warned him that Elnaril had 'strong creatures' to use, it would've been nice to have some extra fucking details. Vague omnipotent asshole.
Anyway. Elnaril corrals his Pokemon, then prepares to ambush the coalition along with his Harpies. Except...the timing went wrong. Or maybe the position? Controlling that many powerful creatures couldn't be easy. Like attempting to drive thirty cars at the same time. It was probably why the coalition hadn't been ambushed until now – Elnaril was waiting for them to get closer. Regardless, the plan was likely supposed to be the Harpies attacking in tandem with the monsters...but the bombing run largely failed, and the monsters were late to the party.
Rob grimaced as he realized how much of the coalition's victory came down to blind luck. Elnaril's plan was unsuccessful due to logistical issues on his side, not because of any stratagem on the coalition's part. If the Harpies had successfully used their pets as distractions, unloading crates of Firebombs while high-Level creatures ran amok through the battlefield...
The coalition still would have won. But their casualties would've been enormous. Enough to make invading the capital untenable.
Everyone else came to the same conclusion as they listened to the Scout's tale. Sylpeiros remained silent for a time, looking more pensive than someone might expect from a Leader who'd just prevailed in battle. "We shall discuss areas of improvement at a later date," he said, sighing. "How long until the monsters arrive?"
"Roughly four minutes."
Sylpeiros drummed his fingers on his thigh. "While we could swarm the monsters with superior numbers, the vast majority of our soldiers are unsuited for combating enemies over Level 50. The monster will fall, but not before inflicting casualties. Instead, I propose that myself, Cyraeneus, and Riardin's Rangers go forth and hold the line. The rest of our soldiers will defend base camp, kept out of harm's way, firing projectiles at whichever beasts draw near."
He frowned. "Even so, thirty monsters above Level 50 aren't so easily repelled. They may be able to fly, or have carapaces that blunt conventional attacks. It would be best if the entire lot focuses on our group, but some will choose to bypass the front line in favor of assaulting the coalition base camp. Casualties are inevitable."
"No. They aren't."
Rob stepped forward, walking in the direction the Scout had come from. A familiar swell of anticipation built within him. "Counter-proposal. I go. Alone. You all stay and deal with whoever slips past."
Numerous opposing voices exploded in unison. Rob countered them with an explosion of his own, summoning a crate of Firebombs and chucking it into the distance. The faint BOOM bought him a moment of stunned silence.
"No bullshitting," he said, fixing them with an intent gaze. "You want to minimize casualties? This is how we do it. Base camp will be vulnerable without high-Level people to protect it. Hell, some of you might die if you try to 'hold the line' in the middle of an open field. It only takes one screwup to get your head bitten off, and the monsters outnumber us. But me?"
With a flourish, Rob summoned his longsword and activated Step of the Wind. "They. Can't. Kill. Me."
He was off before anyone could raise another protest. None of them followed, perhaps sensing something in his voice indicating that it would be a bad idea. Just as well – Rob would've physically thrown back anyone who tried.
No one else needed to risk their lives today.
It only took him three minutes of running at full speed to locate the monster stampede. They were impossible to miss; a menagerie of oversized animals and abominations with the strength to depopulate a city. For almost anyone else in Elatra, the sight would have filled them with the dread of someone who knew their death was imminent, and that they could do nothing to stop the reaper's scythe from swinging.
Rob waved. The monsters screeched when they saw him, letting out a symphony that could be graciously described as hideous. Music to my ears. Out of curiosity, he cast Identify on the first one in line to die.
Name: Lord of the CavesLevel: 57Race: Blighted BatStatus Effects: Infected, ThirstyDescription: An existence well above Ixatan's Lord of the Forest that nearly killed you three times over. Gee, I wonder what happens now that you're 70 Levels higher and with pent-up resentment towards big beasties? Play nice, Rob, or you'll break your toys.
"Sorry, but breaking them is the fun part." Inwardly, Rob sent thanks to Elnaril for delivering him a herd of acceptable targets to use as living stress balls. After the unpleasantness of being forced to kill his first non-Blighted Harpies, this was a golden opportunity to let loose – and he was going to make damn good use of it.
The monsters drew closer. Any second now, the carnage would commence. Elation and certainty mingled within him, letting him know that he was in his element. He emptied his mind of worries, soaking in the view. There were no war strategies, allied casualties, or moral quandaries to concern himself with.
Just him, and his prey.
Rampage. Rob flew upwards towards the Lord of the Caves. It was a freakish behemoth of a bat, its head as large as a man's body. The creature sank its fangs into Rob's torso, biting down as if four longswords were piercing through him, vital organs shredded to confetti.
637 Piercing Damage Sustained!
It tickled. Rob completed his swing, landing a direct hit on the Lord's head. He didn't activate any additional offensive abilities, because he didn't need to. Blood for Blood increased his damage based on his missing HP. Rampage highly increased the damage of his next attack. Headsman increased his damage by 25% when attacking an enemy's head. Bone Breaker doubled the damage he dealt to an enemy's bone structure.
With all those passive effects stacking onto each other, the bat's neck was almost severed in one clean stroke. Thanks to Lifesteal, Rob immediately recovered most of his lost HP, like nothing had ever happened. Despite the bat's head hanging by threads, it stubbornly clung to life for a few moments longer – but only a few.
Swordsmanship Level Increased! 9 → 10
One down. Plenty to go. Rob pivoted to the next-closest monster, a gargantuan bear that reminded him of an Ixatan beast that had caved his chest in, once upon a time. Emboldened by nostalgia, he put a bit more oomph into his next attack, stacking Rampage, Power Slash, and Imbue Vitality.
The bear's outer hide was abnormally tough, similar to a Vanguard's armor. That mattered up until the point Rob broke the skin, after which Imbue Vitality's quadruple damage effect savaged the beast from within, its insides reduced to crimson mush.
Level Increased! 84 → 85
5 Stat Points Gained!
BERSERKER Level Increased! 82 → 83
An apelike creature with distended arms leaped ahead of the rest of the pack, enormous hands wrapping around Rob before he could dodge. It let out a warbling bellow, squeezing down with enough pressure to bend steel. Rob's bones, durable as they were, started to crack.
Vitamin D(efense) Level Increased! 10 → 11
Cute. He flicked on the Flames of Vengeance, azure fire covering his body. A grin spread over Rob's face as the beast shrieked and let go. "No, no, we were having a moment. Don't hide from your emotions." Rampaging forward, he jumped on the ape's head and gave it a big ole' hug. The shrieks intensified, mighty fists pounding at his body, fracturing more bones in a desperate attempt to dislodge him.
It was all for naught. The ape's struggles slowed, then ceased, its brain cooked from the inside like spaghetti in a microwave.
Pyromania Level Increased! 2 → 3
The next one on the chopping block was an honest-to-god giant spider. Rob shivered as he summoned a crate of Firebombs and promptly Riardin Special'd the skittering menace into the hereafter. Arachnophobia's 300% damage bonus against spiders combined with Pyromania's 30% fire damage bonus – well, 40% now – meant that it lasted about two seconds before crumbling like a pile of chitinous kindling.
Good riddance. Monsters and abominations were one thing. Spiders...ugh.
Rob checked back the way he'd come from, narrowing his eyes when he saw that a couple monsters had skirted past him while he dealt with their friends. He chased after something that must've been birthed in a Dungeon on a bender, its body comprised of flying limbs and harsh edges that hurt to look at if he stared for too long.
The floating Picasso painting in monster form suddenly whirled around, aiming multiple sharpened points at Rob's head, neck, eyes, heart, and liver. It was a phenomenally well-executed attack that would have been the envy of any Combat Class user.
Unfortunately, Picasso had chosen the one target in the world that could turn lethality into a detriment. With a thought, Rob deactivated all of his defensive Skills, then activated Dauntless Reprisal, reflecting the damage of five grievous blows back onto the creature. It collapsed into itself, twitching on the ground, silently pleading for mercy as a longsword ended its suffering.
Swordsmanship Level Increased! 10 → 11
As Rob reactivated his defensive Skills and chose his next target, something in the monsters' attitudes shifted. Several of them went from stampeding ahead to turning towards him on a dime. Their movements were stiff and jerky, as if puppeteered by an unseen force.
"Hi Elnaril!" Rob twirled his longsword. "Hope you don't mind me Old Yeller-ing your pets here. I'm sad to say that you didn't train them prop–"
The creatures pounced in unison. Claws and fangs savaged Rob's from head to toe, tearing off limbs and pulling apart flesh. A good chunk of his body mass disappeared in seconds.
Platelet Party Level Increased! 20 → 21
1021 Combined Damage Sustained!
"Wow, that's a lot of damage." Rob grinned, blood dripping from the corners of his mouth. "On an unrelated note, guess what Skill just came off cooldown?"
BOOM.
Level Increased! 85 → 86
5 Stat Points Gained!
BERSERKER Level Increased! 83 → 84
BERSERKER Level Increased! 84 → 85
Rob stood in the center of a crater. Living Bomb had ripped the ground open like scooping ice cream. He was once again back to full health, Lifesteal having converted 50% of the damage he'd dealt into HP.
And he'd dealt a lot of damage.
"It's like I said," he whispered, to nothing in particular. "They can't kill me. When I put my mind to it, I'm a better monster than they could ever hope to be."
The thought didn't distress him like it would have back home on Earth. It wasn't so bad, being a monster to monsters. Kept his friends alive, put food on the table...there were worse careers, he supposed.
Rob jumped out of the crater, searching for new targets. Living Bomb wasn't nearly large enough to take out all of them at once. He set his eyes on a fleeing wyvern and gave chase. As the gap closed, he checked his available Skills, and oh would you look at that, Imbue Vitality was off cooldown now.
Swordsmanship Level Increased! 11→ 12
One monster fell. Then another. Then another. Rob alternated his Skills, rotating between whatever abilities were available.
Swordsmanship Level Increased! 12→ 13
More creatures tried ganging up on him. It didn't work.
Platelet Party Level Increased! 21 → 22
Headsman! 4 → 5
He sliced and cut and Firebombed everything in his path.
Pyromania Level Increased! 3 → 4
Until eventually...
Level Increased! 86 → 87
5 Stat Points Gained!
BERSERKER Level Increased! 85 → 86
There was nothing left.
Rob found himself surrounded by a pile of mangled corpses. He tried counting to see if he could reach thirty, then gave up. Too many mixed-up body parts. It was likely that a couple monsters had gotten past him, so he'd just have to hope for the best.
His prayers were answered when he arrived back at base camp. A wide smile split across Rob's face as he counted a mere six monster corpses littered around the outskirts. They hadn't even gotten close. Most importantly, there wasn't a single allied corpse anywhere in sight.
Zero casualties.
Everyone was staring at him with various looks on their faces. Rob didn't bother trying to decipher all of them. They could think whatever they wanted to think – results were what mattered. The coalition may have lost some soldiers in the Harpy attack, but from the monster stampede?
Zero goddamn casualties.
Rob took a bow, then went straight for his tent. He wasn't going to find a better note to sleep on than this. His consciousness faded the moment he closed his eyes.
And the nightmares didn't dare to come for him.

--

Changes, Character Sheet, Skill List
Thanks for reading!
submitted by Determination7 to HFY [link] [comments]


2023.05.29 05:58 starvingarcheologist Laundromat and Urban Duplex builds- no mods

Laundromat and Urban Duplex builds- no mods
Working on some city buildings for my current game and built a laundromat and a historic 1920s Foursquare Duplex remodeled into 4 apartments! No mods used and Origin ID is DangerJones16 if anyone wants to give them a try!
submitted by starvingarcheologist to Sims4 [link] [comments]


2023.05.29 05:46 Late_Appearance_2567 Wall Washer Lights for Architecture: An Overview

Wall washer lights are an excellent way to transform the ambience of a space by emphasizing architectural details, artworks, or even greenery. These lights are used to illuminate walls evenly from top to bottom, producing a soft, diffused glow. They can create a range of visual effects, such as highlighting textured surfaces, washing walls with colour, and even creating a dramatic focal point.
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But what exactly is a wall washer light? Simply put, a wall washer is a type of light fixture that is designed to be mounted on a wall, usually close to the ceiling and aimed downwards. The light emitted by the fixture is broad and uniform, spreading out in a cone shape to cover a large area of the wall. This results in a gentle, even wash of light that can create a variety of effects.
One of the most popular applications of wall washer lights is in art galleries and museums. By washing the walls with light, the artwork is illuminated without casting harsh shadows, which can be distracting or obscure important details. This type of lighting is also commonly used in restaurants, hotels, and retail stores, where it can enhance the overall aesthetic of the space and draw attention to specific elements, such as displays or architectural features.
There are several different types of wall washer lights available, each with its own unique characteristics and applications. Some of them are as below:
LED wall washer: These lights use energy-efficient LED technology to produce a bright, even wash of light. They are available in a range of colours and can be programmed to change colour or intensity, making them a popular choice for outdoor events and architectural lighting.
In conclusion, wall washer lights are an excellent way to add depth, dimension, and visual interest to any space. They are versatile, energy-efficient, and available in a range of styles and applications. Whether you are looking to highlight a piece of artwork, create a dramatic focal point, or simply enhance the overall ambience of a room, wall washer lights are an excellent choice. And with Star Facade Lighting as your provider, you can be sure that you are getting high-quality, reliable fixtures that will provide years of beautiful, even illumination.
submitted by Late_Appearance_2567 to u/Late_Appearance_2567 [link] [comments]